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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_IMAGE_H
#define _TMW_IMAGE_H
#include "resource.h"
#include <SDL.h>
#ifdef USE_OPENGL
#include <SDL_opengl.h>
#endif
#include <string>
// This flag causes image alpha channel to be preserved, otherwise masking is
// used.
#define IMG_ALPHA 1
// Forward declarations
class SubImage;
class ScaledImage;
/**
* Defines a class for loading and storing images.
*/
class Image : public Resource
{
public:
/**
* Destructor.
*/
virtual ~Image();
/**
* Loads an image from a buffer in memory.
*
* @param buffer The memory buffer containing the image data.
* @param bufferSize The size of the memory buffer in bytes.
* @param flags These flags allow controlling the way the image is
* loaded. Currently only IMG_ALPHA is supported, which
* causes alpha layer to be preserved.
*
* @return <code>NULL</code> if the an error occurred, a valid pointer
* otherwise.
*/
static Image *load(void* buffer, unsigned int bufferSize, int flags);
/**
* Frees the resources created by SDL.
*/
virtual void unload();
/**
* Returns the width of the image.
*/
virtual int getWidth() const;
/**
* Returns the height of the image.
*/
virtual int getHeight() const;
/**
* Creates a new image with the desired clipping rectangle.
*
* @return <code>NULL</code> if creation failed and a valid
* object otherwise.
*/
virtual Image* getSubImage(int x, int y, int width, int height);
/**
* Blits the image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
virtual bool draw(SDL_Surface *screen,
int srcX, int srcY,
int dstX, int dstY,
int width, int height);
/**
* Blits the image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
* <code>false</code> otherwise.
*/
virtual bool draw(SDL_Surface *screen, int x, int y);
/**
* Does a pattern fill on the given area.
*/
virtual void drawPattern(
SDL_Surface *screen, int x, int y, int w, int h);
/**
* Sets the alpha value of this image.
*/
void setAlpha(float alpha);
/**
* Returns the alpha value of this image.
*/
float getAlpha();
protected:
/**
* Constructor.
*/
#ifdef USE_OPENGL
Image(GLuint image,
int width, int height,
int texWidth, int texHeight);
#else
Image(SDL_Surface *image);
#endif
#ifdef USE_OPENGL
GLuint image;
int width, height;
int texWidth, texHeight;
#else
SDL_Surface *image;
#endif
float alpha;
};
/**
* A clipped version of a larger image.
*/
class SubImage : public Image
{
public:
/**
* Constructor.
*/
//SubImage(SDL_Surface *timage, int x, int y, int width, int height);
#ifndef USE_OPENGL
SubImage(Image *parent, SDL_Surface *image,
int x, int y, int width, int height);
#else
SubImage(Image *parent, GLuint image, int x, int y,
int width, int height, int texWidth, int textHeight);
#endif
/**
* Destructor.
*/
~SubImage();
/**
* Returns the width of the image.
*/
int getWidth() const;
/**
* Returns the height of the image.
*/
int getHeight() const;
/**
* Creates a new image with the desired clipping rectangle.
* @return <code>NULL</code> if creation failed and a valid
* object otherwise.
*/
Image* getSubImage(int x, int y, int width, int height);
/**
* Draws this image.
*/
bool draw(SDL_Surface *screen, int srcX, int srcY,
int dstX, int dstY, int width, int height);
/**
* Draws the clipped image onto the screen.
* @return <code>true</code> if drawing was succesful
* <code>false</code> otherwise.
*/
bool draw(SDL_Surface *screen, int x, int y);
private:
Image *parent;
SDL_Rect rect;
};
#endif
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