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/*
* Emote database
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009-2013 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/emotedb.h"
#include "log.h"
#include "imagesprite.h"
#include "resources/resourcemanager.h"
#include "resources/imageset.h"
#include <algorithm>
#include <vector>
namespace
{
std::vector<Emote> mEmotes;
Emote mUnknown;
bool mLoaded = false;
}
void EmoteDB::init()
{
if (mLoaded)
unload();
mUnknown.name = "unknown";
mUnknown.effectId = -1;
mUnknown.sprite = new ImageSprite(
ResourceManager::getInstance()->getImage("graphics/sprites/error.png"));
}
void EmoteDB::readEmoteNode(xmlNodePtr node, const std::string &filename)
{
const int id = XML::getProperty(node, "id", -1);
if (id == -1)
{
logger->log("Emote Database: Emote with missing ID in %s!", filename.c_str());
return;
}
Emote currentEmote;
currentEmote.id = id;
currentEmote.name = XML::getProperty(node, "name", "unknown");
currentEmote.effectId = XML::getProperty(node, "effectid", -1);
if (currentEmote.effectId == -1)
{
logger->log("Emote Database: Warning: Emote %s has no attached effect in %s!",
currentEmote.name.c_str(), filename.c_str());
return;
}
const std::string imageName = XML::getProperty(node, "image", "");
const int width = XML::getProperty(node, "width", 0);
const int height = XML::getProperty(node, "height", 0);
if (imageName.empty() || width <= 0 || height <= 0)
{
logger->log("Emote Database: Warning: Emote %s has bad imageset values in %s",
currentEmote.name.c_str(), filename.c_str());
return;
}
ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName,
width,
height);
if (!is || is->size() == 0)
{
logger->log("Emote Database: Error loading imageset for emote %s in %s",
currentEmote.name.c_str(), filename.c_str());
delete is;
return;
}
// For now we just use the first image in the animation
currentEmote.sprite = new ImageSprite(is->get(0));
mEmotes.push_back(std::move(currentEmote));
}
void EmoteDB::checkStatus()
{
mLoaded = true;
}
void EmoteDB::unload()
{
// todo: don't we need to delete the sprites?
mEmotes.clear();
mLoaded = false;
}
const Emote &EmoteDB::get(int id)
{
auto i = std::find_if(mEmotes.begin(), mEmotes.end(),
[id](const Emote &e) { return e.id == id; });
if (i == mEmotes.end())
{
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
return mUnknown;
}
return *i;
}
const Emote &EmoteDB::getByIndex(int index)
{
return mEmotes.at(index);
}
int EmoteDB::getEmoteCount()
{
return mEmotes.size();
}
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