1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BEINGINFO_H
#define BEINGINFO_H
#include "actorsprite.h"
#include "resources/spritedef.h"
#include <list>
#include <map>
#include <string>
#include <vector>
struct Attack {
SpriteAction action;
std::string particleEffect;
std::string missileParticle;
Attack(SpriteAction action, std::string particleEffect,
std::string missileParticle)
{
this->action = action;
this->particleEffect = particleEffect;
this->missileParticle = missileParticle;
}
};
typedef std::map<int, Attack*> Attacks;
enum SoundEvent
{
SOUND_EVENT_HIT,
SOUND_EVENT_MISS,
SOUND_EVENT_HURT,
SOUND_EVENT_DIE
};
typedef std::map<SoundEvent, std::vector<std::string>* > SoundEvents;
/**
* Holds information about a certain type of monster. This includes the name
* of the monster, the sprite to display and the sounds the monster makes.
*
* @see MonsterDB
* @see NPCDB
*/
class BeingInfo
{
public:
static BeingInfo *Unknown;
BeingInfo();
~BeingInfo();
void setName(const std::string &name) { mName = name; }
const std::string &getName() const
{ return mName; }
void setDisplay(SpriteDisplay display);
const SpriteDisplay &getDisplay() const
{ return mDisplay; }
void setTargetCursorSize(ActorSprite::TargetCursorSize targetSize)
{ mTargetCursorSize = targetSize; }
ActorSprite::TargetCursorSize getTargetCursorSize() const
{ return mTargetCursorSize; }
void addSound(SoundEvent event, const std::string &filename);
const std::string &getSound(SoundEvent event) const;
void addAttack(int id, SpriteAction action,
const std::string &particleEffect,
const std::string &missileParticle);
const Attack *getAttack(int type) const;
void setWalkMask(unsigned char mask)
{ mWalkMask = mask; }
/**
* Gets the way the being is blocked by other objects
*/
unsigned char getWalkMask() const
{ return mWalkMask; }
void setBlockType(Map::BlockType blockType)
{ mBlockType = blockType; }
Map::BlockType getBlockType() const
{ return mBlockType; }
private:
SpriteDisplay mDisplay;
std::string mName;
ActorSprite::TargetCursorSize mTargetCursorSize;
SoundEvents mSounds;
Attacks mAttacks;
unsigned char mWalkMask;
Map::BlockType mBlockType;
};
typedef std::map<int, BeingInfo*> BeingInfos;
typedef BeingInfos::iterator BeingInfoIterator;
#endif // BEINGINFO_H
|