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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/beinginfo.h"
#include "log.h"
#include "configuration.h"
#include "utils/gettext.h"
BeingInfo *BeingInfo::Unknown = new BeingInfo;
BeingInfo::BeingInfo():
mName(_("unnamed")),
mWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER
| Map::BLOCKMASK_MONSTER)
{
SpriteDisplay display;
SpriteReference errorSprite(paths.getStringValue("spriteErrorFile"), 0);
display.sprites.push_back(errorSprite);
setDisplay(display);
}
BeingInfo::~BeingInfo() = default;
void BeingInfo::setDisplay(SpriteDisplay display)
{
mDisplay = display;
}
void BeingInfo::setTargetCursorSize(const std::string &size)
{
if (size == "small")
setTargetCursorSize(ActorSprite::TC_SMALL);
else if (size == "medium")
setTargetCursorSize(ActorSprite::TC_MEDIUM);
else if (size == "large")
setTargetCursorSize(ActorSprite::TC_LARGE);
else
{
logger->log("Unknown target cursor type \"%s\" for %s - using medium "
"sized one", size.c_str(), getName().c_str());
setTargetCursorSize(ActorSprite::TC_MEDIUM);
}
}
void BeingInfo::addSound(SoundEvent event, const std::string &filename)
{
mSounds[event].push_back("sfx/" + filename);
}
const std::string &BeingInfo::getSound(SoundEvent event) const
{
static const std::string empty;
auto i = mSounds.find(event);
return i == mSounds.end() ? empty :
i->second.at(rand() % i->second.size());
}
const Attack &BeingInfo::getAttack(int id) const
{
static const Attack empty {
SpriteAction::ATTACK,
-1, // Default strike effect on monster
paths.getIntValue("hitEffectId"),
paths.getIntValue("criticalHitEffectId"),
std::string()
};
auto it = mAttacks.find(id);
return it == mAttacks.end() ? empty : it->second;
}
void BeingInfo::addAttack(int id, Attack attack)
{
mAttacks[id] = std::move(attack);
}
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