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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_PLAYERINFO_H
#define _TMW_PLAYERINFO_H
#include <vector>
#include "gui/skill.h"
struct PLAYER_INFO {
int id;
float lastAttackTime; // used to synchronize the charge dialog
char name[24];
short hp, max_hp, sp, max_sp, lv;
short statsPointsToAttribute;
int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
short statp, skill_point, hair_color, hair_style;
char STR, AGI, VIT, INT, DEX, LUK;
char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
int totalWeight, maxWeight;
short weapon;
// skill list declaration
std::vector<SKILL> m_Skill; // array of N_SKILLS skills
// gets the requested skills level from char_info
int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp)
};
extern PLAYER_INFO *char_info;
#endif
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