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/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "playerinfo.h"
#include "client.h"
#include "equipment.h"
#include "event.h"
#include "inventory.h"
#include "listener.h"
#include "log.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
namespace PlayerInfo {
class PlayerLogic;
PlayerLogic *mListener = 0;
PlayerInfoBackend mData;
Inventory *mInventory = 0;
Equipment *mEquipment = 0;
bool mStorageCount = 0;
bool mNPCCount = 0;
bool mNPCPostCount = 0;
BuySellState mBuySellState = BUYSELL_NONE;
bool mTrading = false;
std::map<int, Special> mSpecials;
char mSpecialRechargeUpdateNeeded = 0;
int mLevelProgress = 0;
// --- Triggers ---------------------------------------------------------------
void triggerAttr(int id, int old)
{
Mana::Event event("UpdateAttribute");
event.setInt("id", id);
event.setInt("oldValue", old);
event.setInt("newValue", mData.mAttributes.find(id)->second);
event.trigger("Attributes");
}
void triggerStat(int id, const std::string &changed, int old1, int old2 = 0)
{
StatMap::iterator it = mData.mStats.find(id);
Mana::Event event("UpdateStat");
event.setInt("id", id);
event.setInt("base", it->second.base);
event.setInt("mod", it->second.mod);
event.setInt("exp", it->second.exp);
event.setInt("expNeeded", it->second.expNeed);
event.setString("changed", changed);
event.setInt("oldValue1", old1);
event.setInt("oldValue2", old2);
event.trigger("Attributes");
}
// --- Attributes -------------------------------------------------------------
int getAttribute(int id)
{
IntMap::const_iterator it = mData.mAttributes.find(id);
if (it != mData.mAttributes.end())
return it->second;
else
return 0;
}
void setAttribute(int id, int value, bool notify)
{
int old = mData.mAttributes[id];
mData.mAttributes[id] = value;
if (notify)
triggerAttr(id, old);
}
// --- Stats ------------------------------------------------------------------
int getStatBase(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
return it->second.base;
else
return 0;
}
void setStatBase(int id, int value, bool notify)
{
int old = mData.mStats[id].base;
mData.mStats[id].base = value;
if (notify)
triggerStat(id, "base", old);
}
int getStatMod(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
return it->second.mod;
else
return 0;
}
void setStatMod(int id, int value, bool notify)
{
int old = mData.mStats[id].mod;
mData.mStats[id].mod = value;
if (notify)
triggerStat(id, "mod", old);
}
int getStatEffective(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
if (it != mData.mStats.end())
return it->second.base + it->second.mod;
else
return 0;
}
std::pair<int, int> getStatExperience(int id)
{
StatMap::const_iterator it = mData.mStats.find(id);
int a, b;
if (it != mData.mStats.end())
{
a = it->second.exp;
b = it->second.expNeed;
}
else
{
a = 0;
b = 0;
}
return std::pair<int, int>(a, b);
}
void setStatExperience(int id, int have, int need, bool notify)
{
int oldExp = mData.mStats[id].exp;
int oldExpNeed = mData.mStats[id].expNeed;
mData.mStats[id].exp = have;
mData.mStats[id].expNeed = need;
if (notify)
triggerStat(id, "exp", oldExp, oldExpNeed);
}
// --- Inventory / Equipment --------------------------------------------------
Inventory *getInventory()
{
return mInventory;
}
void clearInventory()
{
mEquipment->clear();
mInventory->clear();
}
void setInventoryItem(int index, int id, int amount)
{
bool equipment = false;
int itemType = ItemDB::get(id).getType();
if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE)
equipment = true;
mInventory->setItem(index, id, amount, equipment);
}
Equipment *getEquipment()
{
return mEquipment;
}
Item *getEquipment(unsigned int slot)
{
return mEquipment->getEquipment(slot);
}
void setEquipmentBackend(Equipment::Backend *backend)
{
mEquipment->setBackend(backend);
}
int getStorageCount()
{
return mStorageCount;
}
void setStorageCount(int count)
{
int old = mStorageCount;
mStorageCount = count;
if (count != old)
{
Mana::Event event("StorageCount");
event.setInt("oldCount", old);
event.setInt("newCount", count);
event.trigger("Storage");
}
}
// -- NPC ---------------------------------------------------------------------
int getNPCInteractionCount()
{
return mNPCCount;
}
void setNPCInteractionCount(int count)
{
int old = mNPCCount;
mNPCCount = count;
if (count != old)
{
Mana::Event event("NPCCount");
event.setInt("oldCount", old);
event.setInt("newCount", count);
event.trigger("NPC");
}
}
int getNPCPostCount()
{
return mNPCPostCount;
}
void setNPCPostCount(int count)
{
int old = mNPCPostCount;
mNPCPostCount = count;
if (count != old)
{
Mana::Event event("PostCount");
event.setInt("oldCount", old);
event.setInt("newCount", count);
event.trigger("NPC");
}
}
// -- Buy/Sell/Trade ----------------------------------------------------------
BuySellState getBuySellState()
{
return mBuySellState;
}
void setBuySellState(BuySellState buySellState)
{
BuySellState old = mBuySellState;
mBuySellState = buySellState;
if (buySellState != old)
{
Mana::Event event("StateChange");
event.setInt("oldState", old);
event.setInt("newState", buySellState);
event.trigger("BuySell");
}
}
bool isTrading()
{
return mTrading;
}
void setTrading(bool trading)
{
bool notify = mTrading != trading;
mTrading = trading;
if (notify)
{
Mana::Event event("Trading");
event.setBool("trading", trading);
event.trigger("Status");
}
}
// --- Specials ---------------------------------------------------------------
void setSpecialStatus(int id, int current, int max, int recharge)
{
logger->log("SpecialUpdate Skill #%d -- (%d/%d) -> %d", id, current, max,
recharge);
mSpecials[id].currentMana = current;
mSpecials[id].neededMana = max;
mSpecials[id].recharge = recharge;
}
const SpecialsMap &getSpecialStatus()
{
return mSpecials;
}
// --- Misc -------------------------------------------------------------------
void setBackend(const PlayerInfoBackend &backend)
{
mData = backend;
}
bool isTalking()
{
return getNPCInteractionCount() || getNPCPostCount()
|| getBuySellState() != BUYSELL_NONE;
}
void logic()
{
if ((mSpecialRechargeUpdateNeeded%11) == 0)
{
mSpecialRechargeUpdateNeeded = 0;
for (SpecialsMap::iterator it = mSpecials.begin(),
it_end = mSpecials.end(); it != it_end; it++)
{
it->second.currentMana += it->second.recharge;
if (it->second.currentMana > it->second.neededMana)
{
it->second.currentMana = it->second.neededMana;
}
}
}
mSpecialRechargeUpdateNeeded++;
}
class PlayerLogic : Mana::Listener
{
public:
PlayerLogic()
{
listen("Client");
listen("Game");
}
void event(const std::string &channel, const Mana::Event &event)
{
if (channel == "Client")
{
if (event.getName() == "StateChange")
{
int newState = event.getInt("newState");
if (newState == STATE_GAME)
{
if (mInventory == 0)
{
mInventory = new Inventory(Inventory::INVENTORY);
mEquipment = new Equipment();
}
}
}
}
else if (channel == "Game")
{
if (event.getName() == "Destructed")
{
delete mInventory;
delete mEquipment;
mInventory = 0;
mEquipment = 0;
}
}
}
};
void init()
{
if (mListener)
return;
mListener = new PlayerLogic();
}
} // namespace PlayerInfo
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