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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "being.h"
class FlashText;
class Graphics;
class Map;
#ifdef TMWSERV_SUPPORT
class Guild;
#endif
/**
* A player being. Players have their name drawn beneath them. This class also
* implements player-specific loading of base sprite, hair sprite and equipment
* sprites.
*/
class Player : public Being
{
public:
/**
* Constructor.
*/
Player(int id, int job, Map *map);
~Player();
/**
* Set up mName to be the character's name
*/
virtual void setName(const std::string &name);
#ifdef EATHENA_SUPPORT
virtual void logic();
#endif
/**
* Returns the path to the player's current destination
*/
Path findPath();
virtual Type getType() const;
virtual void setGender(Gender gender);
/**
* Whether or not this player is a GM.
*/
bool isGM() const { return mIsGM; }
/**
* Triggers whether or not to show the name as a GM name.
*/
virtual void setGM(bool gm);
/**
* Sets the hair style and color for this player.
*
* Only for convenience in 0.0 client. When porting
* this to the trunk remove this function and
* call setSprite directly instead. The server should
* provide the hair ID and coloring in the same way
* it does for other equipment pieces.
*
*/
void setHairStyle(int style, int color);
/**
* Sets visible equipments for this player.
*/
virtual void setSprite(int slot, int id, const std::string &color = "");
/**
* Flash the player's name
*/
void flash(int time);
#ifdef TMWSERV_SUPPORT
/**
* Adds a guild to the player.
*/
Guild *addGuild(short guildId, short rights);
/**
* Removers a guild from the player.
*/
void removeGuild(int id);
/**
* Returns a pointer to the specified guild.
*/
Guild *getGuild(const std::string &guildName) const;
/**
* Returns a pointer to the guild with matching id.
*/
Guild *getGuild(int id) const;
/**
* Get number of guilds the player belongs to.
*/
short getNumberOfGuilds();
#endif
/**
* Set whether the player in the LocalPlayer's party. Players that are
* in the same party as the local player get their name displayed in
* a different color.
*/
void setInParty(bool inParty);
bool isInParty() const { return mInParty; }
/**
* Gets the way the character is blocked by other objects.
*/
virtual unsigned char getWalkMask() const
{ return Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER; }
/**
* Called when a option (set with config.addListener()) is changed
*/
void optionChanged(const std::string &value);
protected:
/**
* Gets the way the monster blocks pathfinding for other objects.
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; }
virtual void updateCoords();
#ifdef TMWSERV_SUPPORT
// Character guild information
std::map<int, Guild*> mGuilds;
#endif
bool mShowName;
FlashText *mName;
bool mIsGM;
private:
bool mInParty;
};
#endif
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