1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "being.h"
class FlashText;
class Graphics;
class Map;
#ifdef TMWSERV_SUPPORT
class Guild;
#endif
/**
* A player being. Players have their name drawn beneath them. This class also
* implements player-specific loading of base sprite, hair sprite and equipment
* sprites.
*/
class Player : public Being
{
public:
/**
* Constructor.
*/
Player(int id, int job, Map *map);
~Player();
/**
* Set up mName to be the character's name
*/
virtual void setName(const std::string &name);
#ifdef EATHENA_SUPPORT
virtual void logic();
#endif
virtual Type getType() const;
virtual void setGender(Gender gender);
/**
* Whether or not this player is a GM.
*/
bool isGM() const { return mIsGM; }
/**
* Triggers whether or not to show the name as a GM name.
*/
virtual void setGM() { mIsGM = true; }
/**
* Sets the hair style and color for this player.
*
* Only for convenience in 0.0 client. When porting
* this to the trunk remove this function and
* call setSprite directly instead. The server should
* provide the hair ID and coloring in the same way
* it does for other equipment pieces.
*
*/
void setHairStyle(int style, int color);
/**
* Sets visible equipments for this player.
*/
virtual void setSprite(int slot, int id, const std::string &color = "");
/**
* Flash the player's name
*/
void flash(int time);
#ifdef TMWSERV_SUPPORT
/**
* Adds a guild to the player.
*/
Guild *addGuild(short guildId, short rights);
/**
* Removers a guild from the player.
*/
void removeGuild(int id);
/**
* Returns a pointer to the specified guild.
*/
Guild *getGuild(const std::string &guildName);
/**
* Returns a pointer to the guild with matching id.
*/
Guild *getGuild(int id);
/**
* Get number of guilds the player belongs to.
*/
short getNumberOfGuilds();
#endif
/**
* Set the player in party
*/
void setInParty(bool value);
/**
* Returns whether player is in the party
*/
bool getInParty() const { return mInParty; }
/**
* Gets the way the character is blocked by other objects.
*/
virtual unsigned char getWalkMask() const
{ return 0x82; } // blocked by walls and monsters (bin 1000 0010)
/**
* Called when a option (set with config.addListener()) is changed
*/
void optionChanged(const std::string &value);
protected:
/**
* Gets the way the monster blocks pathfinding for other objects.
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_CHARACTER; }
virtual void updateCoords();
#ifdef TMWSERV_SUPPORT
// Character guild information
std::map<int, Guild*> mGuilds;
#endif
FlashText *mName;
bool mIsGM;
private:
bool mInParty;
};
#endif
|