1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/*
* The Mana World
* Copyright 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PARTICLE_CONTAINER_H
#define _PARTICLE_CONTAINER_H
#include <list>
#include <vector>
#include "particle.h"
/**
* Set of particle effects. May be stacked with other ParticleContainers. All
* operations herein affect such stacked containers, unless the operations end
* in `Locally'.
*/
class ParticleContainer
{
public:
/**
* Constructs a new particle container and assumes responsibility for
* its parent (for all operations defined herein, except when ending in `Locally')
*
* delParent means that the destructor should also free the parent.
*/
ParticleContainer(ParticleContainer *parent = NULL, bool delParent = true);
virtual ~ParticleContainer();
/**
* Kills and removes all particle effects
*/
void clear();
/**
* Kills and removes all particle effects (only in this container)
*/
virtual void clearLocally() {};
/**
* Sets the positions of all elements
*/
virtual void setPositions(float x, float y);
protected:
bool mDelParent; /**< Delete mNext in destructor */
ParticleContainer *mNext; /**< Contained container, if any */
};
/**
* Linked list of particle effects.
*/
class ParticleList : public ParticleContainer
{
public:
ParticleList(ParticleContainer *parent = NULL, bool delParent = true);
virtual ~ParticleList();
/**
* Takes control of and adds a particle
*/
void addLocally(Particle *);
/**
* `kills' and removes a particle
*/
void removeLocally(Particle *);
virtual void clearLocally();
virtual void setPositions(float x, float y);
protected:
std::list<Particle *> mElements; /**< Contained particle effects */
};
/**
* Particle container with indexing facilities
*/
class ParticleVector : public ParticleContainer
{
public:
ParticleVector(ParticleContainer *parent = NULL, bool delParent = true);
virtual ~ParticleVector();
/**
* Sets a particle at a specified index. Kills the previous particle
* there, if needed.
*/
virtual void setLocally(int index, Particle *particle);
/**
* Removes a particle at a specified index
*/
virtual void delLocally(int index);
virtual void clearLocally();
virtual void setPositions(float x, float y);
protected:
std::vector<Particle *> mIndexedElements;
};
#endif
|