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/*
* The Mana World
* Copyright (C) 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <algorithm>
#include <cmath>
#include <guichan/color.hpp>
#include "animationparticle.h"
#include "configuration.h"
#include "imageparticle.h"
#include "log.h"
#include "map.h"
#include "particle.h"
#include "particleemitter.h"
#include "textparticle.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/fastsqrt.h"
#include "utils/xml.h"
#define SIN45 0.707106781f
class Graphics;
class Image;
int Particle::particleCount = 0;
int Particle::maxCount = 0;
int Particle::fastPhysics = 0;
int Particle::emitterSkip = 1;
const float Particle::PARTICLE_SKY = 800.0f;
Particle::Particle(Map *map):
mAlive(true),
mLifetimeLeft(-1),
mLifetimePast(0),
mFadeOut(0),
mFadeIn(0),
mAlpha(1.0f),
mAutoDelete(true),
mMap(map),
mGravity(0.0f),
mRandomness(0),
mBounce(0.0f),
mFollow(false),
mTarget(NULL),
mAcceleration(0.0f),
mInvDieDistance(-1.0f),
mMomentum(1.0f)
{
Particle::particleCount++;
if (mMap)
setSpriteIterator(mMap->addSprite(this));
}
Particle::~Particle()
{
// Remove from map sprite list
if (mMap)
mMap->removeSprite(mSpriteIterator);
// Delete child emitters and child particles
clear();
Particle::particleCount--;
}
void Particle::setupEngine()
{
Particle::maxCount = (int)config.getValue("particleMaxCount", 3000);
Particle::fastPhysics = (int)config.getValue("particleFastPhysics", 0);
Particle::emitterSkip = (int)config.getValue("particleEmitterSkip", 1) + 1;
disableAutoDelete();
logger->log("Particle engine set up");
}
void Particle::draw(Graphics *, int, int) const
{
}
bool Particle::update()
{
if (!mMap)
return false;
if (mLifetimeLeft == 0)
mAlive = false;
Vector oldPos = mPos;
if (mAlive)
{
//calculate particle movement
if (mMomentum != 1.0f)
{
mVelocity *= mMomentum;
}
if (mTarget && mAcceleration != 0.0f)
{
Vector dist = mPos - mTarget->getPosition();
dist.x *= SIN45;
float invHypotenuse;
switch (Particle::fastPhysics)
{
case 1:
invHypotenuse = fastInvSqrt(
dist.x * dist.x + dist.y * dist.y + dist.z * dist.z);
break;
case 2:
invHypotenuse = 2.0f /
fabs(dist.x) + fabs(dist.y) + fabs(dist.z);
break;
default:
invHypotenuse = 1.0f / sqrt(
dist.x * dist.x + dist.y * dist.y + dist.z * dist.z);
break;
}
if (invHypotenuse)
{
if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance)
{
mAlive = false;
}
float accFactor = invHypotenuse * mAcceleration;
mVelocity -= dist * accFactor;
}
}
if (mRandomness > 0)
{
mVelocity.x += (rand()%mRandomness - rand()%mRandomness) / 1000.0f;
mVelocity.y += (rand()%mRandomness - rand()%mRandomness) / 1000.0f;
mVelocity.z += (rand()%mRandomness - rand()%mRandomness) / 1000.0f;
}
mVelocity.z -= mGravity;
// Update position
mPos.x += mVelocity.x;
mPos.y += mVelocity.y * SIN45;
mPos.z += mVelocity.z * SIN45;
// Update other stuff
if (mLifetimeLeft > 0)
{
mLifetimeLeft--;
}
mLifetimePast++;
if (mPos.z > PARTICLE_SKY || mPos.z < 0.0f)
{
if (mBounce > 0.0f)
{
mPos.z *= -mBounce;
mVelocity *= mBounce;
mVelocity.z = -mVelocity.z;
}
else {
mAlive = false;
}
}
// Update child emitters
if ((mLifetimePast-1)%Particle::emitterSkip == 0)
{
for ( EmitterIterator e = mChildEmitters.begin();
e != mChildEmitters.end();
e++
)
{
Particles newParticles = (*e)->createParticles(mLifetimePast);
for ( ParticleIterator p = newParticles.begin();
p != newParticles.end();
p++
)
{
(*p)->moveBy(mPos);
mChildParticles.push_back (*p);
}
}
}
}
Vector change = mPos - oldPos;
// Update child particles
for (ParticleIterator p = mChildParticles.begin();
p != mChildParticles.end();)
{
//move particle with its parent if desired
if ((*p)->doesFollow())
{
(*p)->moveBy(change);
}
//update particle
if ((*p)->update())
{
p++;
} else {
delete (*p);
p = mChildParticles.erase(p);
}
}
if (!mAlive && mChildParticles.empty() && mAutoDelete)
{
return false;
}
return true;
}
void Particle::moveBy(const Vector &change)
{
mPos += change;
for (ParticleIterator p = mChildParticles.begin();
p != mChildParticles.end();
p++)
{
if ((*p)->doesFollow())
{
(*p)->moveBy(change);
}
}
}
void Particle::moveTo(float x, float y)
{
moveTo(Vector(x, y, mPos.z));
}
Particle *Particle::addEffect(const std::string &particleEffectFile,
int pixelX, int pixelY, int rotation)
{
Particle *newParticle = NULL;
XML::Document doc(particleEffectFile);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "effect"))
{
logger->log("Error loading particle: %s", particleEffectFile.c_str());
return NULL;
}
ResourceManager *resman = ResourceManager::getInstance();
// Parse particles
for_each_xml_child_node(effectChildNode, rootNode)
{
// We're only interested in particles
if (!xmlStrEqual(effectChildNode->name, BAD_CAST "particle"))
continue;
// Determine the exact particle type
xmlNodePtr node;
// Animation
if ((node = XML::findFirstChildByName(
effectChildNode, "animation"))) {
newParticle = new AnimationParticle(mMap, node);
}
// Image
else if ((node = XML::findFirstChildByName(
effectChildNode, "image"))) {
Image *img= resman->getImage((const char*)
node->xmlChildrenNode->content);
newParticle = new ImageParticle(mMap, img);
}
// Other
else {
newParticle = new Particle(mMap);
}
// Read and set the basic properties of the particle
float offsetX = XML::getFloatProperty(effectChildNode, "position-x", 0);
float offsetY = XML::getFloatProperty(effectChildNode, "position-y", 0);
float offsetZ = XML::getFloatProperty(effectChildNode, "position-z", 0);
Vector position (mPos.x + (float)pixelX + offsetX,
mPos.y + (float)pixelY + offsetY,
mPos.z + offsetZ);
newParticle->moveTo(position);
int lifetime = XML::getProperty(effectChildNode, "lifetime", -1);
newParticle->setLifetime(lifetime);
// Look for additional emitters for this particle
for_each_xml_child_node(emitterNode, effectChildNode)
{
if (!xmlStrEqual(emitterNode->name, BAD_CAST "emitter"))
continue;
ParticleEmitter *newEmitter;
newEmitter = new ParticleEmitter(emitterNode, newParticle, mMap, rotation);
newParticle->addEmitter(newEmitter);
}
mChildParticles.push_back(newParticle);
}
return newParticle;
}
Particle *Particle::addTextSplashEffect(const std::string &text,
int colorR, int colorG, int colorB,
gcn::Font *font, int x, int y, bool outline)
{
Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB,
font, outline);
newParticle->moveTo(x, y);
newParticle->setVelocity(((rand() % 100) - 50) / 200.0f, // X
((rand() % 100) - 50) / 200.0f, // Y
((rand() % 100) / 200.0f) + 4.0f); // Z
newParticle->setGravity(0.1f);
newParticle->setBounce(0.5f);
newParticle->setLifetime(200);
newParticle->setFadeOut(100);
mChildParticles.push_back(newParticle);
return newParticle;
}
Particle *Particle::addTextRiseFadeOutEffect(const std::string &text,
gcn::Font *font,
int x, int y,
int colorR, int colorG,
int colorB, bool outline)
{
Particle *newParticle = new TextParticle(mMap, text, colorR, colorG, colorB,
font, outline);
newParticle->moveTo(x, y);
newParticle->setVelocity(0.0f, 0.0f, 0.5f);
newParticle->setGravity(0.0015f);
newParticle->setLifetime(300);
newParticle->setFadeOut(50);
newParticle->setFadeIn(200);
mChildParticles.push_back(newParticle);
return newParticle;
}
void Particle::setMap(Map *map)
{
mMap = map;
if (mMap)
setSpriteIterator(mMap->addSprite(this));
}
void Particle::clear()
{
delete_all(mChildEmitters);
mChildEmitters.clear();
delete_all(mChildParticles);
mChildParticles.clear();
}
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