1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/tmwserv/inventoryhandler.h"
#include "net/tmwserv/protocol.h"
#include "net/tmwserv/gameserver/player.h"
#include "net/messagein.h"
#include "equipment.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
#include "gui/chat.h"
#include "resources/iteminfo.h"
Net::InventoryHandler *inventoryHandler;
namespace TmwServ {
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
GPMSG_INVENTORY_FULL,
GPMSG_INVENTORY,
0
};
handledMessages = _messages;
inventoryHandler = this;
}
void InventoryHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
player_node->clearInventory();
// no break!
case GPMSG_INVENTORY:
while (msg.getUnreadLength())
{
int slot = msg.readInt8();
if (slot == 255)
{
player_node->setMoney(msg.readInt32());
continue;
}
int id = msg.readInt16();
if (slot < EQUIPMENT_SIZE)
{
player_node->mEquipment->setEquipment(slot, id);
}
else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
{
int amount = id ? msg.readInt8() : 0;
player_node->setInvItem(slot - 32, id, amount);
}
};
break;
}
}
void InventoryHandler::equipItem(Item *item)
{
Net::GameServer::Player::equip(item->getInvIndex());
}
void InventoryHandler::unequipItem(Item *item)
{
Net::GameServer::Player::unequip(item->getInvIndex());
}
void InventoryHandler::useItem(Item *item)
{
Net::GameServer::Player::useItem(item->getInvIndex());
}
void InventoryHandler::dropItem(Item *item, int amount)
{
Net::GameServer::Player::drop(item->getInvIndex(), amount);
}
void InventoryHandler::splitItem(Item *item, int amount)
{
// TODO
}
void InventoryHandler::openStorage()
{
// TODO
}
void InventoryHandler::closeStorage()
{
// TODO
}
void InventoryHandler::moveItem(StorageType source, int slot, int amount,
StorageType destination)
{
// TODO
}
} // namespace TmwServ
|