1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/tmwserv/buysellhandler.h"
#include "net/tmwserv/protocol.h"
#include "net/messagein.h"
#include "beingmanager.h"
#include "item.h"
#include "localplayer.h"
#include "npc.h"
#include "gui/buy.h"
#include "gui/chat.h"
#include "gui/sell.h"
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
BuySellHandler::BuySellHandler()
{
static const Uint16 _messages[] = {
GPMSG_NPC_BUY,
GPMSG_NPC_SELL,
0
};
handledMessages = _messages;
}
void BuySellHandler::handleMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readInt16());
if (!being || being->getType() != Being::NPC)
{
return;
}
current_npc = being->getId();
switch (msg.getId())
{
case GPMSG_NPC_BUY:
buyDialog->reset();
buyDialog->setMoney(player_node->getMoney());
buyDialog->setVisible(true);
while (msg.getUnreadLength())
{
int itemId = msg.readInt16();
int amount = msg.readInt16();
int value = msg.readInt16();
buyDialog->addItem(itemId, amount, value);
}
break;
case GPMSG_NPC_SELL:
sellDialog->setMoney(player_node->getMoney());
sellDialog->reset();
sellDialog->setVisible(true);
while (msg.getUnreadLength())
{
int itemId = msg.readInt16();
int amount = msg.readInt16();
int value = msg.readInt16();
sellDialog->addItem(new Item(itemId, amount, false), value);
}
break;
}
}
|