summaryrefslogtreecommitdiff
path: root/src/net/tmwa/guildhandler.cpp
blob: 67fe5d98ecc6191629a123e5047ab8c1c0b8d32a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
/*
 *  The Mana Client
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/tmwa/guildhandler.h"

#include "guild.h"
#include "event.h"
#include "localplayer.h"
#include "log.h"

#include "gui/socialwindow.h"

#include "net/tmwa/messagein.h"
#include "net/tmwa/protocol.h"

#include "net/tmwa/gui/guildtab.h"

#include "utils/gettext.h"

extern Net::GuildHandler *guildHandler;

namespace TmwAthena {

GuildTab *guildTab = 0;
Guild *taGuild;

GuildHandler::GuildHandler()
{
    static const Uint16 _messages[] = {
        SMSG_GUILD_CREATE_RESPONSE,
        SMSG_GUILD_POSITION_INFO,
        SMSG_GUILD_MEMBER_LOGIN,
        SMSG_GUILD_MASTER_OR_MEMBER,
        SMSG_GUILD_BASIC_INFO,
        SMSG_GUILD_ALIANCE_INFO,
        SMSG_GUILD_MEMBER_LIST,
        SMSG_GUILD_POS_NAME_LIST,
        SMSG_GUILD_POS_INFO_LIST,
        SMSG_GUILD_POSITION_CHANGED,
        SMSG_GUILD_MEMBER_POS_CHANGE,
        SMSG_GUILD_EMBLEM,
        SMSG_GUILD_SKILL_INFO,
        SMSG_GUILD_NOTICE,
        SMSG_GUILD_INVITE,
        SMSG_GUILD_INVITE_ACK,
        SMSG_GUILD_LEAVE,
        SMSG_GUILD_EXPULSION,
        SMSG_GUILD_EXPULSION_LIST,
        SMSG_GUILD_MESSAGE,
        SMSG_GUILD_SKILL_UP,
        SMSG_GUILD_REQ_ALLIANCE,
        SMSG_GUILD_REQ_ALLIANCE_ACK,
        SMSG_GUILD_DEL_ALLIANCE,
        SMSG_GUILD_OPPOSITION_ACK,
        SMSG_GUILD_BROKEN,
        0
    };
    handledMessages = _messages;

    guildHandler = this;
}

GuildHandler::~GuildHandler()
{
    delete guildTab;
    guildTab = 0;
}

void GuildHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case SMSG_GUILD_CREATE_RESPONSE:
            {
                int flag = msg.readInt8();

                if (flag == 0)
                {
                    // Success
                }
                else if (flag == 1)
                {
                    // Already in a guild
                }
                else if (flag == 2)
                {
                    // Unable to make (likely name already in use)
                }
                else if (flag == 3)
                {
                    // Emperium check failed
                }
            }
            break;

        case SMSG_GUILD_POSITION_INFO:
            {
                int guildId =  msg.readInt32();
                int emblem =  msg.readInt32();
                int posMode =  msg.readInt32();
                msg.readInt32(); // Unused
                msg.readInt8(); // Unused
                std::string guildName = msg.readString(24);

                logger->log("Guild position info: %d %d %d %s\n", guildId,
                            emblem, posMode, guildName.c_str());
            }
            break;

        case SMSG_GUILD_MEMBER_LOGIN:
            msg.readInt32(); // Account ID
            msg.readInt32(); // Char ID
            msg.readInt32(); // Flag
            break;

        case SMSG_GUILD_MASTER_OR_MEMBER:
            msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
            break;

        case SMSG_GUILD_BASIC_INFO:
            {
                int guildID = msg.readInt32(); // Guild ID
                msg.readInt32(); // Guild level
                msg.readInt32(); // 'Connect member' (number online?)
                msg.readInt32(); // 'Max member'
                msg.readInt32(); // Average level
                msg.readInt32(); // Exp
                msg.readInt32(); // Next exp
                msg.skip(16); // unused
                std::string name = msg.readString(24); // Name
                msg.readString(24); // Master's name
                msg.readString(20); // Castles (ie: "Six Castles" or "None Taken")

                Guild *g = Guild::getGuild(guildID);
                g->setName(name);
            }
            break;

        case SMSG_GUILD_ALIANCE_INFO:
            {
                int length = msg.readInt16();
                int count = (length - 4) / 32;

                for (int i = 0; i < count; i++)
                {
                    msg.readInt32(); // 'Opposition'
                    msg.readInt32(); // Other guild ID
                    msg.readString(24); // Other guild name
                }
            }
            break;

        case SMSG_GUILD_MEMBER_LIST:
            {
                int length = msg.readInt16();
                int count = (length - 4) / 104;

                taGuild->clearMembers();

                for (int i = 0; i < count; i++)
                {
                    int id = msg.readInt32(); // Account ID
                    msg.readInt32(); // Char ID
                    msg.readInt16(); // Hair
                    msg.readInt16(); // Hair color
                    msg.readInt16(); // Gender
                    msg.readInt16(); // Class
                    msg.readInt16(); // Level
                    msg.readInt32(); // Exp
                    int online = msg.readInt32(); // Online
                    msg.readInt32(); // Position
                    msg.skip(50); // unused
                    std::string name = msg.readString(24); // Name

                    GuildMember *m = taGuild->addMember(id, name);
                    m->setOnline(online);
                }
            }
            break;

        case SMSG_GUILD_POS_NAME_LIST:
            {
                int length = msg.readInt16();
                int count = (length - 4) / 28;

                for (int i = 0; i < count; i++)
                {
                    msg.readInt32(); // ID
                    msg.readString(24); // Position name
                }
            }
            break;

        case SMSG_GUILD_POS_INFO_LIST:
            {
                int length = msg.readInt16();
                int count = (length - 4) / 16;

                for (int i = 0; i < count; i++)
                {
                    msg.readInt32(); // ID
                    msg.readInt32(); // Mode
                    msg.readInt32(); // Same ID
                    msg.readInt32(); // Exp mode
                }
            }
            break;

        case SMSG_GUILD_POSITION_CHANGED:
            msg.readInt16(); // Always 44
            msg.readInt32(); // ID
            msg.readInt32(); // Mode
            msg.readInt32(); // Same ID
            msg.readInt32(); // Exp mode
            msg.readString(24); // Name
            break;

        case SMSG_GUILD_MEMBER_POS_CHANGE:
            msg.readInt16(); // Always 16
            msg.readInt32(); // Account ID
            msg.readInt32(); // Char ID
            msg.readInt32(); // Position
            break;

        case SMSG_GUILD_EMBLEM:
            {
                int length = msg.readInt16();

                msg.readInt32(); // Guild ID
                msg.readInt32(); // Emblem ID
                msg.skip(length - 12); // Emblem data (unknown format)
            }
            break;

        case SMSG_GUILD_SKILL_INFO:
            {
                int length = msg.readInt16();
                int count = (length - 6) / 37;

                msg.readInt16(); // 'Skill point'

                for (int i = 0; i < count; i++)
                {
                    msg.readInt16(); // ID
                    msg.readInt16(); // 'Info' (unknown atm)
                    msg.readInt16(); // unused
                    msg.readInt16(); // Level
                    msg.readInt16(); // SP
                    msg.readInt16(); // 'Range'
                    msg.skip(24); // unused
                    msg.readInt8(); // Can be increased
                }
            }
            break;

        case SMSG_GUILD_NOTICE:
            msg.readString(60); // Mes1
            msg.readString(120); // Mes2
            break;

        case SMSG_GUILD_INVITE:
            {
                int guildId = msg.readInt32();
                std::string guildName = msg.readString(24);

                socialWindow->showGuildInvite(guildName, guildId, "");
            }
            break;

        case SMSG_GUILD_INVITE_ACK:
            {
                int flag = msg.readInt8();

                switch (flag)
                {
                    case 0:
                        guildTab->chatLog(_("Could not inivte user to guild."),
                                          BY_SERVER);
                        break;

                    case 1:
                        guildTab->chatLog(_("User rejected guild invite."),
                                        BY_SERVER);
                        break;

                    case 2:
                        guildTab->chatLog(_("User is now part of your guild."),
                                          BY_SERVER);
                        break;

                    case 3:
                        guildTab->chatLog(_("Your guild is full."),
                                          BY_SERVER);
                        break;

                    default:
                        guildTab->chatLog(_("Unknown guild invite response."),
                                          BY_SERVER);
                        break;
                }
            }
            break;

        case SMSG_GUILD_LEAVE:
            msg.readString(24); // Name
            msg.readString(40); // Message
            break;

        case SMSG_GUILD_EXPULSION:
            msg.readString(24); // Name (of expulsed?)
            msg.readString(40); // Message
            msg.skip(24); // unused ("dummy")
            break;

        case SMSG_GUILD_EXPULSION_LIST:
            {
                int length = msg.readInt16();
                int count = (length - 4) / 88;

                for (int i = 0; i < count; i++)
                {
                    msg.readString(24); // Name (of expulsed?)
                    msg.readString(24); // 'Acc' (name of expulser?)
                    msg.readString(24); // Message
                }
            }
            break;

        case SMSG_GUILD_MESSAGE:
            {
                int msgLength = msg.readInt16() - 4;
                if (msgLength <= 0)
                {
                    return;
                }
                guildTab->chatLog(msg.readString(msgLength));
            }
            break;

        case SMSG_GUILD_SKILL_UP:
            msg.readInt16(); // Skill ID
            msg.readInt16(); // Level
            msg.readInt16(); // SP
            msg.readInt16(); // 'Range'
            msg.readInt8(); // unused? (always 1)
            break;

        case SMSG_GUILD_REQ_ALLIANCE:
            msg.readInt32(); // Account ID
            msg.readString(24); // Name
            break;

        case SMSG_GUILD_REQ_ALLIANCE_ACK:
            msg.readInt32(); // Flag
            break;

        case SMSG_GUILD_DEL_ALLIANCE:
            msg.readInt32(); // Guild ID
            msg.readInt32(); // Flag
            break;

        case SMSG_GUILD_OPPOSITION_ACK:
            msg.readInt8(); // Flag
            break;

        case SMSG_GUILD_BROKEN:
            msg.readInt32(); // Flag
            break;
    }
}

void GuildHandler::create(const std::string &name)
{
    SERVER_NOTICE(_("Guild creation isn't supported yet."))
    return;

    MessageOut msg(CMSG_GUILD_CREATE);
    msg.writeInt32(0); // Unused
    msg.writeString(name, 24);
}

void GuildHandler::invite(int guildId, const std::string &name)
{
    // TODO?
}

void GuildHandler::invite(int guildId, Being *being)
{
    MessageOut msg(CMSG_GUILD_INVITE);
    msg.writeInt32(being->getId());
    msg.writeInt32(0); // Unused
    msg.writeInt32(0); // Unused
}

void GuildHandler::inviteResponse(int guildId, bool response)
{
    MessageOut msg(CMSG_GUILD_INVITE_REPLY);
    msg.writeInt32(guildId);
    msg.writeInt8(response);
    msg.writeInt8(0); // Unused
    msg.writeInt16(0); // Unused
}

void GuildHandler::leave(int guildId)
{
    MessageOut msg(CMSG_GUILD_LEAVE);
    msg.writeInt32(guildId);
    msg.writeInt32(0); // Account ID
    msg.writeInt32(player_node->getId());
    msg.writeString("", 30); // Message
}

void GuildHandler::kick(GuildMember *member, std::string reason)
{
    MessageOut msg(CMSG_GUILD_EXPULSION);
    msg.writeInt32(member->getGuild()->getId());
    msg.writeInt32(member->getID()); // Account ID
    msg.writeInt32(0); // Char ID
    msg.writeString(reason, 40); // Message
}

void GuildHandler::chat(int guildId, const std::string &text)
{
    MessageOut msg(CMSG_GUILD_MESSAGE);
    msg.writeInt16(text.size() + 4);
    msg.writeString(text);
}

void GuildHandler::memberList(int guildId)
{
    // TODO four types of info requests:
    // 0 = basic info + alliance info
    // 1 = position name list + member list
    // 2 = position name list + position info list
    // 3 = skill info
    // 4 = expulsion list

    MessageOut msg(CMSG_GUILD_REQUEST_INFO);
    msg.writeInt32(1); // Request member list
}

void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
    // TODO
}

void GuildHandler::requestAlliance(int guildId, int otherGuildId)
{
    // TODO
}

void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId,
                             bool response)
{
    // TODO
}

void GuildHandler::endAlliance(int guildId, int otherGuildId)
{
    // TODO
}

} // namespace TmwAthena