summaryrefslogtreecommitdiff
path: root/src/net/protocol.h
blob: 8609530af8872405256070b4e9bec9ccf9f61262 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_PROTOCOL_
#define _TMW_PROTOCOL_

class Being;

// Packets from server to client
#define SMSG_LOGIN_SUCCESS           0x0073 /**< Contains starting location */
#define SMSG_PLAYER_UPDATE_1         0x01d8
#define SMSG_PLAYER_UPDATE_2         0x01d9
#define SMSG_PLAYER_MOVE             0x01da /**< A nearby player moves */
#define SMSG_PLAYER_STAT_UPDATE_1    0x00b0
#define SMSG_PLAYER_STAT_UPDATE_2    0x00b1
#define SMSG_PLAYER_STAT_UPDATE_3    0x0141
#define SMSG_PLAYER_STAT_UPDATE_4    0x00bc
#define SMSG_PLAYER_STAT_UPDATE_5    0x00bd
#define SMSG_PLAYER_STAT_UPDATE_6    0x00be
#define SMSG_PLAYER_WARP             0x0091 /**< Warp player to map/location */
#define SMSG_PLAYER_INVENTORY        0x01ee
#define SMSG_PLAYER_INVENTORY_ADD    0x00a0
#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
#define SMSG_PLAYER_INVENTORY_USE    0x01c8
#define SMSG_PLAYER_EQUIPMENT        0x00a4
#define SMSG_PLAYER_EQUIP            0x00aa
#define SMSG_PLAYER_UNEQUIP          0x00ac
#define SMSG_PLAYER_ARROW_EQUIP      0x013c
#define SMSG_PLAYER_ARROW_MESSAGE    0x013b
#define SMSG_PLAYER_SKILLS           0x010f
#define SMSG_SKILL_FAILED            0x0110
#define SMSG_ITEM_USE_RESPONSE       0x00a8
#define SMSG_ITEM_VISIBLE            0x009d /**< An item is on the floor */
#define SMSG_ITEM_DROPPED            0x009e /**< An item is dropped */
#define SMSG_ITEM_REMOVE             0x00a1 /**< An item disappers */
#define SMSG_BEING_VISIBLE           0x0078
#define SMSG_BEING_MOVE              0x007b /**< A nearby monster moves */
#define SMSG_BEING_REMOVE            0x0080
#define SMSG_BEING_CHANGE_LOOKS      0x00c3
#define SMSG_BEING_LEVELUP           0x019b
#define SMSG_BEING_EMOTION           0x00c0
#define SMSG_BEING_ACTION            0x008a /**< Attack, sit, stand up, ... */
#define SMSG_BEING_CHAT              0x008d /**< A being talks */
#define SMSG_BEING_NAME_RESPONSE     0x0095 /**< Has to be requested */
#define SMSG_NPC_MESSAGE             0x00b4
#define SMSG_NPC_NEXT                0x00b5
#define SMSG_NPC_CLOSE               0x00b6
#define SMSG_NPC_CHOICE              0x00b7 /**< Display a choice */
#define SMSG_NPC_BUY_SELL_CHOICE     0x00c4
#define SMSG_NPC_BUY                 0x00c6
#define SMSG_NPC_SELL                0x00c7
#define SMSG_NPC_BUY_RESPONSE        0x00ca
#define SMSG_NPC_SELL_RESPONSE       0x00cb
#define SMSG_PLAYER_CHAT             0x008e /**< Player talks */
#define SMSG_GM_CHAT                 0x009a /**< GM announce */
#define SMSG_WALK_RESPONSE           0x0087
#define SMSG_TRADE_REQUEST           0x00e5 /**< Receiving a request to trade */
#define SMSG_TRADE_RESPONSE          0x00e7
#define SMSG_TRADE_ITEM_ADD          0x00e9
#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
#define SMSG_TRADE_OK                0x00ec
#define SMSG_TRADE_CANCEL            0x00ee
#define SMSG_TRADE_COMPLETE          0x00f0

// Packets from client to server
#define CMSG_TRADE_RESPONSE          0x00e6
#define CMSG_ITEM_PICKUP             0x009f
#define CMSG_MAP_LOADED              0x007d
#define CMSG_NPC_BUY_REQUEST         0x00c8
#define CMSG_NPC_BUY_SELL_REQUEST    0x00c5
#define CMSG_CHAT_MESSAGE            0x008c
#define CMSG_NPC_LIST_CHOICE         0x00b8
#define CMSG_NPC_NEXT_REQUEST        0x00b9
#define CMSG_NPC_SELL_REQUEST        0x00c9
#define CMSG_SKILL_LEVELUP_REQUEST   0x0112
#define CMSG_STAT_UPDATE_REQUEST     0x00bb
#define CMSG_TRADE_ITEM_ADD_REQUEST  0x00e8
#define CMSG_TRADE_CANCEL_REQUEST    0x00ed
#define CMSG_TRADE_ADD_COMPLETE      0x00eb
#define CMSG_TRADE_OK                0x00ef
#define CMSG_NPC_TALK                0x0090
#define CMSG_TRADE_REQUEST           0x00e4
#define CMSG_PLAYER_INVENTORY_USE    0x00a7
#define CMSG_PLAYER_INVENTORY_DROP   0x00a2
#define CMSG_PLAYER_EQUIP            0x00a9
#define CMSG_PLAYER_UNEQUIP          0x00ab


/** Decodes src direction */
unsigned char get_src_direction(char data);

/** Decodes dest direction */
unsigned char get_dest_direction(char data);

/** Encodes coords and direction in 3 bytes data */
void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction);

/** Initialize connection with map server */
void map_start();

/** Requests to walk */
void walk(unsigned short x, unsigned short y, unsigned char direction);

/** Request to attack */
Being* attack(unsigned short x, unsigned short y, unsigned char direction);

/** Request to attack */
void attack(Being *target);

/** Request action */
void action(char type, int id);

#endif