summaryrefslogtreecommitdiff
path: root/src/net/protocol.h
blob: f056f003f589a74884a06ed70966637f0a162532 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_PROTOCOL_
#define _TMW_PROTOCOL_

// Packets from server to client
#define SMSG_LOGIN_SUCCESS           0x0073 /**< Contains starting location */
#define SMSG_PLAYER_UPDATE_1         0x01d8
#define SMSG_PLAYER_UPDATE_2         0x01d9
#define SMSG_PLAYER_MOVE             0x01da /**< A nearby player moves */
#define SMSG_PLAYER_STAT_UPDATE_1    0x00b0
#define SMSG_PLAYER_STAT_UPDATE_2    0x00b1
#define SMSG_PLAYER_STAT_UPDATE_3    0x0141
#define SMSG_PLAYER_STAT_UPDATE_4    0x00bc
#define SMSG_PLAYER_STAT_UPDATE_5    0x00bd
#define SMSG_PLAYER_STAT_UPDATE_6    0x00be
#define SMSG_WHO_ANSWER              0x00c2
#define SMSG_PLAYER_WARP             0x0091 /**< Warp player to map/location */
#define SMSG_PLAYER_INVENTORY        0x01ee
#define SMSG_PLAYER_INVENTORY_ADD    0x00a0
#define SMSG_PLAYER_INVENTORY_REMOVE 0x00af
#define SMSG_PLAYER_INVENTORY_USE    0x01c8
#define SMSG_PLAYER_EQUIPMENT        0x00a4
#define SMSG_PLAYER_EQUIP            0x00aa
#define SMSG_PLAYER_UNEQUIP          0x00ac
#define SMSG_PLAYER_ARROW_EQUIP      0x013c
#define SMSG_PLAYER_ARROW_MESSAGE    0x013b
#define SMSG_PLAYER_SKILLS           0x010f
#define SMSG_SKILL_FAILED            0x0110
#define SMSG_ITEM_USE_RESPONSE       0x00a8
#define SMSG_ITEM_VISIBLE            0x009d /**< An item is on the floor */
#define SMSG_ITEM_DROPPED            0x009e /**< An item is dropped */
#define SMSG_ITEM_REMOVE             0x00a1 /**< An item disappers */
#define SMSG_BEING_VISIBLE           0x0078
#define SMSG_BEING_MOVE              0x007b /**< A nearby monster moves */
#define SMSG_BEING_REMOVE            0x0080
#define SMSG_BEING_CHANGE_LOOKS      0x00c3
#define SMSG_BEING_LEVELUP           0x019b
#define SMSG_BEING_EMOTION           0x00c0
#define SMSG_BEING_ACTION            0x008a /**< Attack, sit, stand up, ... */
#define SMSG_BEING_CHAT              0x008d /**< A being talks */
#define SMSG_BEING_NAME_RESPONSE     0x0095 /**< Has to be requested */
#define SMSG_NPC_MESSAGE             0x00b4
#define SMSG_NPC_NEXT                0x00b5
#define SMSG_NPC_CLOSE               0x00b6
#define SMSG_NPC_CHOICE              0x00b7 /**< Display a choice */
#define SMSG_NPC_BUY_SELL_CHOICE     0x00c4
#define SMSG_NPC_BUY                 0x00c6
#define SMSG_NPC_SELL                0x00c7
#define SMSG_NPC_BUY_RESPONSE        0x00ca
#define SMSG_NPC_SELL_RESPONSE       0x00cb
#define SMSG_PLAYER_CHAT             0x008e /**< Player talks */
#define SMSG_GM_CHAT                 0x009a /**< GM announce */
#define SMSG_WALK_RESPONSE           0x0087
#define SMSG_TRADE_REQUEST           0x00e5 /**< Receiving a request to trade */
#define SMSG_TRADE_RESPONSE          0x00e7
#define SMSG_TRADE_ITEM_ADD          0x00e9
#define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */
#define SMSG_TRADE_OK                0x00ec
#define SMSG_TRADE_CANCEL            0x00ee
#define SMSG_TRADE_COMPLETE          0x00f0

// Packets from client to server
#define CMSG_TRADE_RESPONSE          0x00e6
#define CMSG_ITEM_PICKUP             0x009f
#define CMSG_MAP_LOADED              0x007d
#define CMSG_NPC_BUY_REQUEST         0x00c8
#define CMSG_NPC_BUY_SELL_REQUEST    0x00c5
#define CMSG_CHAT_MESSAGE            0x008c
#define CMSG_NPC_LIST_CHOICE         0x00b8
#define CMSG_NPC_NEXT_REQUEST        0x00b9
#define CMSG_NPC_SELL_REQUEST        0x00c9
#define CMSG_SKILL_LEVELUP_REQUEST   0x0112
#define CMSG_STAT_UPDATE_REQUEST     0x00bb
#define CMSG_TRADE_ITEM_ADD_REQUEST  0x00e8
#define CMSG_TRADE_CANCEL_REQUEST    0x00ed
#define CMSG_TRADE_ADD_COMPLETE      0x00eb
#define CMSG_TRADE_OK                0x00ef
#define CMSG_NPC_TALK                0x0090
#define CMSG_TRADE_REQUEST           0x00e4
#define CMSG_PLAYER_INVENTORY_USE    0x00a7
#define CMSG_PLAYER_INVENTORY_DROP   0x00a2
#define CMSG_PLAYER_EQUIP            0x00a9
#define CMSG_PLAYER_UNEQUIP          0x00ab

/**
 * Enumerated type for communicated messages
 * - PAMSG_*: from client to account server
 * - APMSG_*: from account server to client
 * - PCMSG_*: from client to chat server
 * - CPMSG_*: from chat server to client
 * - PGMSG_*: from client to game server
 * - GPMSG_*: from game server to client
 * Components: B byte, W word, D double word, S variable-size string
 */
enum {
    // Login/Register
    PAMSG_REGISTER                 = 0x0000, // L version, S username, S password, S email
    APMSG_REGISTER_RESPONSE        = 0x0002, // B error
    PAMSG_UNREGISTER               = 0x0003, // -
    APMSG_UNREGISTER_RESPONSE      = 0x0004, // B error
    PAMSG_LOGIN                    = 0x0010, // L version, S username, S password
    APMSG_LOGIN_RESPONSE           = 0x0012, // B error
    PAMSG_LOGOUT                   = 0x0013, // -
    APMSG_LOGOUT_RESPONSE          = 0x0014, // B error
    PAMSG_CHAR_CREATE              = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
    APMSG_CHAR_CREATE_RESPONSE     = 0x0021, // B error
    PAMSG_CHAR_DELETE              = 0x0022, // B index
    APMSG_CHAR_DELETE_RESPONSE     = 0x0023, // B error
    APMSG_CHAR_INFO                = 0x0024, // B index, S name, B gender, B hair style, B hair color, B level, W money, W*6 stats, S mapname, W*2 position
    APMSG_CHAR_LIST_RESPONSE       = 0x0025, // B number, { B index, S name, B gender, B hair style, B hair color, B level, W money, W*6 stats, S mapname, W*2 position }*
    PAMSG_CHAR_SELECT              = 0x0026, // B index
    APMSG_CHAR_SELECT_RESPONSE     = 0x0027, // B error, S mapname, W*2 position
    PAMSG_EMAIL_CHANGE             = 0x0030, // S email
    APMSG_EMAIL_CHANGE_RESPONSE    = 0x0031, // B error
    PAMSG_EMAIL_GET                = 0x0032, // -
    APMSG_EMAIL_GET_RESPONSE       = 0x0033, // B error, S email
    PAMSG_PASSWORD_CHANGE          = 0x0034, // S old password, S new password
    APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
    PAMSG_ENTER_WORLD              = 0x0040, // -
    APMSG_ENTER_WORLD_RESPONSE     = 0x0041, // B error, S address, W port, B*32 token
    PAMSG_ENTER_CHAT               = 0x0042, // -
    APMSG_ENTER_CHAT_RESPONSE      = 0x0043, // B error, S address, W port, B*32 token
    PGMSG_CONNECT                  = 0x0050, // B*32 token
    GPMSG_CONNECT_RESPONSE         = 0x0051, // B error
    PCMSG_CONNECT                  = 0x0053, // B*32 token
    CPMSG_CONNECT_RESPONSE         = 0x0054, // B error

    // Game
    GPMSG_PLAYER_MAP_CHANGE        = 0x0100, // S filename, W x, W y, B newserv
                                             // [, S32 token, S server, W port]
    PGMSG_PICKUP                   = 0x0110,
    GPMSG_PICKUP_RESPONSE          = 0x0111,
    GPMSG_BEING_ENTER              = 0x0200, // B type, W being id
                                             // player: S name, B hair style, B hair color, B gender
                                             // monster: W type id
    GPMSG_BEING_LEAVE              = 0x0201, // W being id
    PGMSG_WALK                     = 0x0260, // W*2 destination
    GPMSG_BEINGS_MOVE              = 0x0280, // { W being id, W*2 position, W*2 destination }*
    PGMSG_SAY                      = 0x02A0, // S text
    GPMSG_SAY                      = 0x02A1, // W being id, S text
    PGMSG_USE_ITEM                 = 0x0300, // L item id
    GPMSG_USE_RESPONSE             = 0x0301, // B error
    PGMSG_EQUIP                    = 0x0302, // L item id, B slot
    GPMSG_EQUIP_RESPONSE           = 0x0303, // B error

    // Chat
    CPMSG_ERROR                    = 0x0401, // B error
    CPMSG_ANNOUNCEMENT             = 0x0402, // S text
    CPMSG_PRIVMSG                  = 0x0403, // S user, S text
    CPMSG_PUBMSG                   = 0x0404, // W channel, S user, S text
    PCMSG_CHAT                     = 0x0410, // S text, W channel
    PCMSG_ANNOUNCE                 = 0x0411, // S text
    PCMSG_PRIVMSG                  = 0x0412, // S user, S text
    // -- Channeling
    PCMSG_REGISTER_CHANNEL            = 0x0413, // B pub/priv, S name, S announcement, S password
    CPMSG_REGISTER_CHANNEL_RESPONSE   = 0x0414, // B error
    PCMSG_UNREGISTER_CHANNEL          = 0x0415, // W channel
    CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0416, // B error
    CPMSG_CHANNEL_EVENT               = 0x0418, // W channel, B event, S user
    PCMSG_ENTER_CHANNEL               = 0x0419, // W channel, S password
    CPMSG_ENTER_CHANNEL_RESPONSE      = 0x0420, // B error
    PCMSG_QUIT_CHANNEL                = 0x0421, // W channel
    CPMSG_QUIT_CHANNEL_RESPONSE       = 0x0422, // B error

    XXMSG_INVALID = 0x7FFF
};

// Generic return values

enum {
    ERRMSG_OK = 0,                      // everything is fine
    ERRMSG_FAILURE,                     // the action failed
    ERRMSG_NO_LOGIN,                    // the user is not yet logged
    ERRMSG_NO_CHARACTER_SELECTED,       // the user needs a character
    ERRMSG_INSUFFICIENT_RIGHTS,         // the user is not privileged
    ERRMSG_INVALID_ARGUMENT             // part of the received message was invalid
};

// Login specific return values
enum {
    LOGIN_INVALID_VERSION = 0x40,       // the user is using an incompatible protocol
    LOGIN_SERVER_FULL                   // the server is overloaded
};

// Account register specific return values
enum {
    REGISTER_INVALID_VERSION = 0x40,    // the user is using an incompatible protocol
    REGISTER_EXISTS_USERNAME,           // there already is an account with this username
    REGISTER_EXISTS_EMAIL               // there already is an account with this email address
};

// Character creation specific return values
enum {
    CREATE_INVALID_HAIRSTYLE = 0x40,
    CREATE_INVALID_HAIRCOLOR,
    CREATE_INVALID_GENDER,
    CREATE_RAW_STATS_TOO_HIGH,
    CREATE_RAW_STATS_TOO_LOW,
    CREATE_RAW_STATS_INVALID_DIFF,
    CREATE_RAW_STATS_EQUAL_TO_ZERO,
    CREATE_EXISTS_NAME,
    CREATE_TOO_MUCH_CHARACTERS
};

// Object type enumeration
enum {
    // A simple item
    OBJECT_ITEM = 0,
    // An item that can be activated (doors, switchs, sign, ...)
    OBJECT_ACTOR,
    // Non-Playable-Character is an actor capable of movement and maybe actions
    OBJECT_NPC,
    // A monster (moving actor with AI. able to toggle map/quest actions, too)
    OBJECT_MONSTER,
    // A player
    OBJECT_PLAYER
};

#endif