1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "protocol.h"
#include "messagein.h"
#include "messageout.h"
#include "network.h"
#include "../being.h"
#include "../game.h"
#include "../log.h"
#include "../main.h"
#include "../playerinfo.h"
#include "../sound.h"
#define LOBYTE(w) ((unsigned char)(w))
#define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8))
unsigned char get_src_direction(char data)
{
data >>= 4;
return data;
}
unsigned char get_dest_direction(char data)
{
return data & 0x000f;
}
void set_coordinates(char *data,
unsigned short x,
unsigned short y,
unsigned char direction)
{
short temp;
temp = x;
temp <<= 6;
data[0] = 0;
data[1] = 1;
data[2] = 2;
data[0] = HIBYTE(temp);
data[1] = (unsigned char)(temp);
temp = y;
temp <<= 4;
data[1] |= HIBYTE(temp);
data[2] = LOBYTE(temp);
data[2] |= direction;
}
void map_start()
{
// Connect to map server
if (open_session(iptostring(map_address), map_port) == -1)
{
logger->log("Warning: Unable to connect to map server");
throw "Unable to connect to map server";
return;
}
// Send login infos
MessageOut outMsg;
outMsg.writeShort(0x0072);
outMsg.writeLong(account_ID);
outMsg.writeLong(char_ID);
outMsg.writeLong(session_ID1);
outMsg.writeLong(session_ID2);
outMsg.writeByte(sex);
writeSet(19);
// Skip a mysterious 4 bytes
while ((in_size < 4)|| (out_size > 0)) flush();
skip(4);
MessageIn msg = get_next_message();
if (msg.getId() == SMSG_LOGIN_SUCCESS)
{
unsigned char direction;
msg.readLong(); // server tick
msg.readCoordinates(startX, startY, direction);
msg.skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
startX, startY, direction);
}
else if (msg.getId() == 0x0081)
{
logger->log("Warning: Map server D/C");
}
else
{
logger->error("Unknown packet: map_start");
}
skip(msg.getLength());
// Send "map loaded"
// TODO: be able to reuse the same msg
MessageOut newMsg;
newMsg.writeShort(0x007d);
writeSet(2);
}
void walk(unsigned short x, unsigned short y, unsigned char direction)
{
char temp[3];
MessageOut outMsg;
set_coordinates(temp, x, y, direction);
outMsg.writeShort(0x0085);
outMsg.writeString(temp, 3);
writeSet(5);
}
void action(char type, int id)
{
MessageOut outMsg;
outMsg.writeShort(0x0089);
outMsg.writeLong(id);
outMsg.writeByte(type);
writeSet(7);
}
Being* attack(unsigned short x, unsigned short y, unsigned char direction)
{
Being *target = NULL;
switch (direction)
{
case Being::SOUTH:
target = findNode(x, y + 1, Being::MONSTER);
break;
case Being::WEST:
target = findNode(x - 1, y, Being::MONSTER);
break;
case Being::NORTH:
target = findNode(x, y - 1, Being::MONSTER);
break;
case Being::EAST:
target = findNode(x + 1, y, Being::MONSTER);
break;
}
if (target) {
attack(target);
}
return target;
}
void attack(Being *target)
{
int dist_x = target->x - player_node->x;
int dist_y = target->y - player_node->y;
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
player_node->direction = Being::SOUTH;
else
player_node->direction = Being::NORTH;
}
else
{
if (dist_x > 0)
player_node->direction = Being::EAST;
else
player_node->direction = Being::WEST;
}
// Implement charging attacks here
player_info->lastAttackTime = 0;
player_node->action = Being::ATTACK;
action(0, target->getId());
player_node->walk_time = tick_time;
if (player_node->getWeapon() == 2)
sound.playSfx("sfx/bow_shoot_1.ogg");
else
sound.playSfx("sfx/fist-swish.ogg");
}
|