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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "protocol.h"
#include "messagein.h"
#include "messageout.h"
#include "network.h"
#include "../being.h"
#include "../game.h"
#include "../log.h"
#include "../main.h"
#include "../playerinfo.h"
#include "../sound.h"
#define LOBYTE(w) ((unsigned char)(w))
#define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8))
unsigned char get_src_direction(char data)
{
data >>= 4;
return data;
}
unsigned char get_dest_direction(char data)
{
return data & 0x000f;
}
void set_coordinates(char *data,
unsigned short x,
unsigned short y,
unsigned char direction)
{
short temp;
temp = x;
temp <<= 6;
data[0] = 0;
data[1] = 1;
data[2] = 2;
data[0] = HIBYTE(temp);
data[1] = (unsigned char)(temp);
temp = y;
temp <<= 4;
data[1] |= HIBYTE(temp);
data[2] = LOBYTE(temp);
data[2] |= direction;
}
void walk(unsigned short x, unsigned short y, unsigned char direction)
{
char temp[3];
MessageOut outMsg;
set_coordinates(temp, x, y, direction);
outMsg.writeInt16(0x0085);
outMsg.writeString(temp, 3);
}
void action(char type, int id)
{
MessageOut outMsg;
outMsg.writeInt16(0x0089);
outMsg.writeInt32(id);
outMsg.writeInt8(type);
}
Being* attack(unsigned short x, unsigned short y, unsigned char direction)
{
Being *target = NULL;
switch (direction)
{
case Being::SOUTH:
target = findNode(x, y + 1, Being::MONSTER);
if (!target) target = findNode(x, y + 1, Being::PLAYER);
break;
case Being::WEST:
target = findNode(x - 1, y, Being::MONSTER);
if (!target) target = findNode(x - 1, y, Being::PLAYER);
break;
case Being::NORTH:
target = findNode(x, y - 1, Being::MONSTER);
if (!target) target = findNode(x, y - 1, Being::PLAYER);
break;
case Being::EAST:
target = findNode(x + 1, y, Being::MONSTER);
if (!target) target = findNode(x + 1, y, Being::PLAYER);
break;
}
if (target) {
attack(target);
}
return target;
}
void attack(Being *target)
{
int dist_x = target->x - player_node->x;
int dist_y = target->y - player_node->y;
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
player_node->direction = Being::SOUTH;
else
player_node->direction = Being::NORTH;
}
else
{
if (dist_x > 0)
player_node->direction = Being::EAST;
else
player_node->direction = Being::WEST;
}
// Implement charging attacks here
player_info->lastAttackTime = 0;
player_node->action = Being::ATTACK;
action(0, target->getId());
player_node->walk_time = tick_time;
if (player_node->getWeapon() == 2)
sound.playSfx("sfx/bow_shoot_1.ogg");
else
sound.playSfx("sfx/fist-swish.ogg");
}
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