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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "playerhandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
#include "../npc.h"
#include "../gui/chat.h"
#include "../gui/ok_dialog.h"
#include "../gui/skill.h"
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
/**
* Listener used for handling the overweigth message.
*/
// TODO Move somewhere else
namespace {
struct WeightListener : public gcn::ActionListener
{
void action(const std::string &eventId, gcn::Widget *widget) {
weightNotice = NULL;
}
} weightListener;
}
/**
* Listener used for handling death message.
*/
// TODO Move somewhere else
namespace {
struct DeathListener : public gcn::ActionListener {
void action(const std::string &eventId, gcn::Widget *widget) {
player_node->revive();
deathNotice = NULL;
}
} deathListener;
}
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
//SMSG_PLAYER_STAT_UPDATE_1,
//SMSG_PLAYER_STAT_UPDATE_2,
//SMSG_PLAYER_STAT_UPDATE_3,
//SMSG_PLAYER_STAT_UPDATE_4,
//SMSG_PLAYER_STAT_UPDATE_5,
//SMSG_PLAYER_STAT_UPDATE_6,
//SMSG_PLAYER_ARROW_MESSAGE,
GPMSG_PLAYER_MAP_CHANGE,
0
};
handledMessages = _messages;
}
void PlayerHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_PLAYER_MAP_CHANGE:
handleMapChangeMessage(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
{
Sint16 type = msg.readShort();
Uint32 value = msg.readLong();
switch (type)
{
//case 0x0000:
// player_node->setWalkSpeed(msg.readLong());
// break;
case 0x0005: player_node->mHp = value; break;
case 0x0006: player_node->mMaxHp = value; break;
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
case 0x000b: player_node->mLevel = value; break;
case 0x000c:
player_node->mSkillPoint = value;
skillDialog->update();
break;
case 0x0018:
if (value >= player_node->mMaxWeight / 2 &&
player_node->mTotalWeight <
player_node->mMaxWeight / 2)
{
weightNotice = new OkDialog("Message",
"You are carrying more then half your "
"weight. You are unable to regain "
"health.");
weightNotice->addActionListener(&weightListener);
}
player_node->mTotalWeight = value;
break;
case 0x0019: player_node->mMaxWeight = value; break;
case 0x0037: player_node->mJobLevel = value; break;
case 0x0009:
player_node->mStatsPointsToAttribute = value;
break;
case 0x0029: player_node->ATK = value; break;
case 0x002b: player_node->MATK = value; break;
case 0x002d: player_node->DEF = value; break;
case 0x002f: player_node->MDEF = value; break;
case 0x0031: player_node->HIT = value; break;
case 0x0032: player_node->FLEE = value; break;
case 0x0035: player_node->mAttackSpeed = value; break;
}
if (player_node->mHp == 0 && deathNotice == NULL)
{
deathNotice = new OkDialog("Message",
"You're now dead, press ok to restart");
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
}
break;
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg.readShort()) {
case 0x0001:
player_node->mXp = msg.readLong();
break;
case 0x0002:
player_node->mJobXp = msg.readLong();
break;
case 0x0014:
player_node->mMoney = msg.readLong();
break;
case 0x0016:
player_node->mXpForNextLevel = msg.readLong();
break;
case 0x0017:
player_node->mJobXpForNextLevel = msg.readLong();
break;
}
break;
case SMSG_PLAYER_STAT_UPDATE_3:
{
Sint32 type = msg.readLong();
Sint32 base = msg.readLong();
Sint32 bonus = msg.readLong();
Sint32 total = base + bonus;
switch (type) {
case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
break;
case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
break;
case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
break;
case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
break;
case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
break;
case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
break;
}
}
break;
case SMSG_PLAYER_STAT_UPDATE_4:
{
Sint16 type = msg.readShort();
Sint8 fail = msg.readByte();
Sint8 value = msg.readByte();
if (fail != 1)
break;
switch (type) {
case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
break;
case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
break;
case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
break;
case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
break;
case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
break;
case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
break;
}
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
player_node->mStatsPointsToAttribute = msg.readShort();
player_node->mAttr[LocalPlayer::STR] = msg.readByte();
player_node->mAttrUp[LocalPlayer::STR] = msg.readByte();
player_node->mAttr[LocalPlayer::AGI] = msg.readByte();
player_node->mAttrUp[LocalPlayer::AGI] = msg.readByte();
player_node->mAttr[LocalPlayer::VIT] = msg.readByte();
player_node->mAttrUp[LocalPlayer::VIT] = msg.readByte();
player_node->mAttr[LocalPlayer::INT] = msg.readByte();
player_node->mAttrUp[LocalPlayer::INT] = msg.readByte();
player_node->mAttr[LocalPlayer::DEX] = msg.readByte();
player_node->mAttrUp[LocalPlayer::DEX] = msg.readByte();
player_node->mAttr[LocalPlayer::LUK] = msg.readByte();
player_node->mAttrUp[LocalPlayer::LUK] = msg.readByte();
player_node->ATK = msg.readShort(); // ATK
player_node->ATK_BONUS = msg.readShort(); // ATK bonus
player_node->MATK = msg.readShort(); // MATK max
player_node->MATK_BONUS = msg.readShort(); // MATK min
player_node->DEF = msg.readShort(); // DEF
player_node->DEF_BONUS = msg.readShort(); // DEF bonus
player_node->MDEF = msg.readShort(); // MDEF
player_node->MDEF_BONUS = msg.readShort(); // MDEF bonus
player_node->HIT = msg.readShort(); // HIT
player_node->FLEE = msg.readShort(); // FLEE
player_node->FLEE_BONUS = msg.readShort(); // FLEE bonus
msg.readShort(); // critical
msg.readShort(); // unknown
break;
case SMSG_PLAYER_STAT_UPDATE_6:
switch (msg.readShort()) {
case 0x0020:
player_node->mAttrUp[LocalPlayer::STR] = msg.readByte();
break;
case 0x0021:
player_node->mAttrUp[LocalPlayer::AGI] = msg.readByte();
break;
case 0x0022:
player_node->mAttrUp[LocalPlayer::VIT] = msg.readByte();
break;
case 0x0023:
player_node->mAttrUp[LocalPlayer::INT] = msg.readByte();
break;
case 0x0024:
player_node->mAttrUp[LocalPlayer::DEX] = msg.readByte();
break;
case 0x0025:
player_node->mAttrUp[LocalPlayer::LUK] = msg.readByte();
break;
}
break;
case SMSG_PLAYER_ARROW_MESSAGE:
{
Sint16 type = msg.readShort();
switch (type) {
case 0:
chatWindow->chatLog("Equip arrows first",
BY_SERVER);
break;
default:
logger->log("0x013b: Unhandled message %i", type);
break;
}
}
break;
//Stop walking
//case 0x0088: // Disabled because giving some problems
//if (being = beingManager->findBeing(readLong(2))) {
// if (being->getId() != player_node->getId()) {
// being->action = STAND;
// being->mFrame = 0;
// set_coordinates(being->coordinates,
// readWord(6), readWord(8),
// get_direction(being->coordinates));
// }
//}
//break;
}
}
void
PlayerHandler::handleMapChangeMessage(MessageIn &msg)
{
// { "mapname", x, y, B new server [, token, "gameserver", W port] }
std::string mapName = msg.readString();
unsigned short x = msg.readShort();
unsigned short y = msg.readShort();
unsigned char newServer = msg.readByte();
logger->log("Changing map to %s (%d, %d) on %s server",
mapName.c_str(), x, y, (newServer) ? "another" : "same");
// Switch the actual map, deleting the previous one
engine->changeMap(mapName);
current_npc = 0;
player_node->setAction(Being::STAND);
player_node->stopAttack();
player_node->mFrame = 0;
player_node->mX = x;
player_node->mY = y;
if (newServer)
{
// TODO: Implement reconnecting to another game server
//std::string token = msg.readString(32);
//std::string gameServer = msg.readString();
//unsigned short gameServerPort = msg.readShort();
}
}
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