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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "playerhandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
#include "../npc.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/npclistdialog.h"
#include "../gui/npc_text.h"
#include "../gui/ok_dialog.h"
#include "../gui/sell.h"
#include "../gui/skill.h"
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
/**
* Listener used for handling the overweigth message.
*/
// TODO Move somewhere else
namespace {
struct WeightListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
weightNotice = NULL;
}
} weightListener;
}
/**
* Listener used for handling death message.
*/
// TODO Move somewhere else
namespace {
struct DeathListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
player_node->revive();
deathNotice = NULL;
npcListDialog->setVisible(false);
npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
current_npc = 0;
}
} deathListener;
}
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
//SMSG_PLAYER_STAT_UPDATE_1,
//SMSG_PLAYER_STAT_UPDATE_2,
//SMSG_PLAYER_STAT_UPDATE_3,
//SMSG_PLAYER_STAT_UPDATE_4,
//SMSG_PLAYER_STAT_UPDATE_5,
//SMSG_PLAYER_STAT_UPDATE_6,
//SMSG_PLAYER_ARROW_MESSAGE,
GPMSG_PLAYER_MAP_CHANGE,
GPMSG_PLAYER_SERVER_CHANGE,
GPMSG_PLAYER_ATTRIBUTE_UPDATE,
0
};
handledMessages = _messages;
}
void PlayerHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_PLAYER_MAP_CHANGE:
handleMapChangeMessage(msg);
break;
case GPMSG_PLAYER_SERVER_CHANGE:
{ // TODO: Implement reconnecting to another game server
std::string token = msg.readString(32);
std::string address = msg.readString();
int port = msg.readShort();
logger->log("Changing server to %s:%d", address.c_str(), port);
} break;
case GPMSG_PLAYER_ATTRIBUTE_UPDATE:
{
logger->log("ATTRIBUTE UPDATE:");
while (msg.getUnreadLength())
{
int stat = msg.readShort();
int value = msg.readShort();
logger->log("%d set to %d", stat, value);
if (stat < NB_BASE_ATTRIBUTES)
{
player_node->setAttributeBase(stat, value);
}
else if (stat < NB_EFFECTIVE_ATTRIBUTES)
{
player_node->setAttributeEffective(stat - NB_BASE_ATTRIBUTES, value);
}
else if (stat == DERIVED_ATTR_HP_MAXIMUM)
{
player_node->setMaxHP(value);
}
else
{
logger->log("Warning: server wants to update unknown attribute %d to %d", stat, value);
}
}
} break;
/*
case SMSG_PLAYER_ARROW_MESSAGE:
{
Sint16 type = msg.readShort();
switch (type) {
case 0:
chatWindow->chatLog("Equip arrows first",
BY_SERVER);
break;
default:
logger->log("0x013b: Unhandled message %i", type);
break;
}
}
break;
*/
}
}
void
PlayerHandler::handleMapChangeMessage(MessageIn &msg)
{
std::string mapName = msg.readString();
unsigned short x = msg.readShort();
unsigned short y = msg.readShort();
logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
// Switch the actual map, deleting the previous one
engine->changeMap(mapName);
current_npc = 0;
player_node->setAction(Being::STAND);
player_node->mX = x;
player_node->mY = y;
}
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