1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
|
/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MANASERV_PROTOCOL_H
#define MANASERV_PROTOCOL_H
/**
* Enumerated type for communicated messages:
*
* - PAMSG_*: from client to account server
* - APMSG_*: from account server to client
* - PCMSG_*: from client to chat server
* - CPMSG_*: from chat server to client
* - PGMSG_*: from client to game server
* - GPMSG_*: from game server to client
*
* Components: B byte, W word, D double word, S variable-size string
* C tile-based coordinates (B*3)
*
* Hosts: P (player's client), A (account server), C (char server),
* G (game server)
*/
enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email, S captcha response
APMSG_REGISTER_RESPONSE = 0x0002, // B error [, S updatehost]
PAMSG_UNREGISTER = 0x0003, // -
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_REQUEST_REGISTER_INFO = 0x0005, //
APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registrationAllowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions
PAMSG_LOGIN = 0x0010, // L version, S username, S password
APMSG_LOGIN_RESPONSE = 0x0012, // B error [, S updatehost]
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
PAMSG_CHAR_DELETE = 0x0022, // B index
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats
PAMSG_CHAR_SELECT = 0x0026, // B index
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password
APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
PGMSG_CONNECT = 0x0050, // B*32 token
GPMSG_CONNECT_RESPONSE = 0x0051, // B error
PCMSG_CONNECT = 0x0053, // B*32 token
CPMSG_CONNECT_RESPONSE = 0x0054, // B error
PGMSG_DISCONNECT = 0x0060, // B reconnect account
GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
PCMSG_DISCONNECT = 0x0063, // -
CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
PAMSG_RECONNECT = 0x0065, // B*32 token
APMSG_RECONNECT_RESPONSE = 0x0066, // B error
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // B slot
PGMSG_UNEQUIP = 0x0113, // B slot
PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, W base value, W modified value }*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction
GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, W*2 position, B speed] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // W being id
GPMSG_BEING_ATTACK = 0x0291, // W being id
PGMSG_USE_SPECIAL = 0x0292, // B specialID
GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, L current, L max, L recharge }
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text
PGMSG_NPC_TALK = 0x02B2, // W being id
PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id
PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice
GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }*
GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }*
PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount
GPMSG_NPC_ERROR = 0x02B8, // B error
GPMSG_NPC_CLOSE = 0x02B9, // W being id
GPMSG_NPC_POST = 0x02D0, // W being id
PGMSG_NPC_POST_SEND = 0x02D1, // S name, S text, W item id
GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id }
PGMSG_NPC_NUMBER = 0x02D3, // W being id, L number
PGMSG_NPC_STRING = 0x02D4, // W being id, S string
GPMSG_NPC_NUMBER = 0x02D5, // W being id, L max, L min, L default
GPMSG_NPC_STRING = 0x02D6, // W being id
PGMSG_TRADE_REQUEST = 0x02C0, // W being id
GPMSG_TRADE_REQUEST = 0x02C1, // W being id
GPMSG_TRADE_START = 0x02C2, // -
GPMSG_TRADE_COMPLETE = 0x02C3, // -
PGMSG_TRADE_CANCEL = 0x02C4, // -
GPMSG_TRADE_CANCEL = 0x02C5, // -
PGMSG_TRADE_AGREED = 0x02C6, // -
GPMSG_TRADE_AGREED = 0x02C7, // -
PGMSG_TRADE_CONFIRM = 0x02C8, // -
GPMSG_TRADE_CONFIRM = 0x02C9, // -
PGMSG_TRADE_ADD_ITEM = 0x02CA, // B slot, B amount
GPMSG_TRADE_ADD_ITEM = 0x02CB, // W item id, B amount
PGMSG_TRADE_SET_MONEY = 0x02CC, // L amount
GPMSG_TRADE_SET_MONEY = 0x02CD, // L amount
GPMSG_TRADE_BOTH_CONFIRM = 0x02CE, // -
PGMSG_USE_ITEM = 0x0300, // B slot
GPMSG_USE_RESPONSE = 0x0301, // B error
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
GPMSG_CREATE_EFFECT_POS = 0x0320, // W effect id, W*2 position
GPMSG_CREATE_EFFECT_BEING = 0x0321, // W effect id, W BeingID
// Guild
PCMSG_GUILD_CREATE = 0x0350, // S name
CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel
PCMSG_GUILD_INVITE = 0x0352, // W id, S name
CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error
PCMSG_GUILD_ACCEPT = 0x0354, // W id
CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel
PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id
CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names, B online
CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name, B event
PCMSG_GUILD_QUIT = 0x0360, // W id
CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error
PCMSG_GUILD_PROMOTE_MEMBER = 0x0365, // W guild, S name, B rights
CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error
PCMSG_GUILD_KICK_MEMBER = 0x0370, // W guild, S name
CPMSG_GUILD_KICK_MEMBER_RESPONSE = 0x0371, // B error
CPMSG_GUILD_INVITED = 0x0388, // S char name, S guild name, W id
CPMSG_GUILD_REJOIN = 0x0389, // S name, W guild, W rights, W channel, S announce
// Party
PCMSG_PARTY_INVITE = 0x03A0, // S name
CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error
CPMSG_PARTY_INVITED = 0x03A2, // S name
PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name
CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name }
PCMSG_PARTY_REJECT_INVITE = 0x03A7, // S name
CPMSG_PARTY_REJECTED = 0x03A8, // S name
PCMSG_PARTY_QUIT = 0x03AA, // -
CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error
CPMSG_PARTY_NEW_MEMBER = 0x03B0, // W being id, S name
CPMSG_PARTY_MEMBER_LEFT = 0x03B1, // W being id
// Chat
CPMSG_ERROR = 0x0401, // B error
CPMSG_ANNOUNCEMENT = 0x0402, // S text
CPMSG_PRIVMSG = 0x0403, // S user, S text
CPMSG_PUBMSG = 0x0404, // W channel, S user, S text
PCMSG_CHAT = 0x0410, // S text, W channel
PCMSG_ANNOUNCE = 0x0411, // S text
PCMSG_PRIVMSG = 0x0412, // S user, S text
PCMSG_WHO = 0x0415, // -
CPMSG_WHO_RESPONSE = 0x0416, // { S user }
// -- Channeling
CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S info
PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password
CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W id, S name, S topic, S userlist
PCMSG_QUIT_CHANNEL = 0x0443, // W channel id
CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error, W channel id
PCMSG_LIST_CHANNELS = 0x0445, // -
CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // S names, W number of users
PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel
CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode }
PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic
// -- User mode
PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode
PCMSG_KICK_USER = 0x0466, // W channel id, S name
XXMSG_INVALID = 0x7FFF
};
// Generic return values
enum {
ERRMSG_OK = 0, // everything is fine
ERRMSG_FAILURE, // the action failed
ERRMSG_NO_LOGIN, // the user is not yet logged
ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character
ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged
ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid
ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists
ERRMSG_ALREADY_TAKEN, // name used was already taken
ERRMSG_SERVER_FULL, // the server is overloaded
ERRMSG_TIME_OUT // data failed to arrive in due time
};
// Login specific return values
enum {
LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
LOGIN_INVALID_TIME = 0x50, // the user tried logging in too fast
LOGIN_SERVER_FULL // the server is overloaded
};
// Account register specific return values
enum {
REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
REGISTER_EXISTS_USERNAME, // there already is an account with this username
REGISTER_EXISTS_EMAIL, // there already is an account with this email address
REGISTER_CAPTCHA_WRONG // user didn't solve the captcha correctly
};
// Character creation specific return values
enum {
CREATE_INVALID_HAIRSTYLE = 0x40,
CREATE_INVALID_HAIRCOLOR,
CREATE_INVALID_GENDER,
CREATE_RAW_STATS_TOO_HIGH,
CREATE_RAW_STATS_TOO_LOW,
CREATE_RAW_STATS_EQUAL_TO_ZERO,
CREATE_EXISTS_NAME,
CREATE_TOO_MUCH_CHARACTERS
};
// Character attribute modification specific return value
enum AttribmodResponseCode {
ATTRIBMOD_OK = ERRMSG_OK,
ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
ATTRIBMOD_NO_POINTS_LEFT,
ATTRIBMOD_DENIED
};
// Object type enumeration
enum {
// A simple item
OBJECT_ITEM = 0,
// An item that can be activated (doors, switchs, sign, ...)
OBJECT_ACTOR,
// Non-Playable-Character is an actor capable of movement and maybe actions
OBJECT_NPC,
// A monster (moving actor with AI. able to toggle map/quest actions, too)
OBJECT_MONSTER,
// A player
OBJECT_PLAYER
};
// Moving object flags
enum {
// Payload contains the current position.
MOVING_POSITION = 1,
// Payload contains the destination.
MOVING_DESTINATION = 2
};
// Email change specific return values
enum {
EMAILCHG_EXISTS_EMAIL = 0x40
};
// Chat errors return values
enum {
CHAT_USING_BAD_WORDS = 0x40,
CHAT_UNHANDLED_COMMAND
};
// Chat channels event values
enum {
CHAT_EVENT_NEW_PLAYER = 0,
CHAT_EVENT_LEAVING_PLAYER,
CHAT_EVENT_TOPIC_CHANGE,
CHAT_EVENT_MODE_CHANGE,
CHAT_EVENT_KICKED_PLAYER
};
// Guild member event values
enum {
GUILD_EVENT_NEW_PLAYER = 0,
GUILD_EVENT_LEAVING_PLAYER,
GUILD_EVENT_ONLINE_PLAYER,
GUILD_EVENT_OFFLINE_PLAYER
};
enum
{
SPRITE_BASE = 0,
SPRITE_SHOE,
SPRITE_BOTTOMCLOTHES,
SPRITE_TOPCLOTHES,
SPRITE_HAIR,
SPRITE_HAT,
SPRITE_WEAPON,
SPRITE_VECTOREND
};
#endif // MANASERV_PROTOCOL_H
|