1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/manaserv/playerhandler.h"
#include "net/manaserv/beinghandler.h"
#include "effectmanager.h"
#include "engine.h"
#include "localplayer.h"
#include "log.h"
#include "particle.h"
#include "npc.h"
#include "gui/buy.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/sell.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
extern OkDialog *weightNotice;
extern OkDialog *deathNotice;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
/** @see in game.cpp */
extern const int MILLISECONDS_IN_A_TICK;
/** @see in map.cpp */
extern const int DEFAULT_TILE_SIDE_LENGTH;
/* Max. distance we are willing to scroll after a teleport;
* everything beyond will reset the port hard.
*/
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * DEFAULT_TILE_SIDE_LENGTH;
/**
* Listener used for handling the overweigth message.
*/
// TODO Move somewhere else
namespace {
struct WeightListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
weightNotice = NULL;
}
} weightListener;
}
/**
* Listener used for handling death message.
*/
// TODO Move somewhere else
namespace {
struct DeathListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
Net::getPlayerHandler()->respawn();
deathNotice = NULL;
buyDialog->setVisible(false);
sellDialog->setVisible(false);
current_npc = 0;
}
} deathListener;
}
extern Net::PlayerHandler *playerHandler;
namespace ManaServ {
void RespawnRequestListener::action(const gcn::ActionEvent &event)
{
Net::getPlayerHandler()->respawn();
}
extern Connection *gameServerConnection;
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
GPMSG_PLAYER_MAP_CHANGE,
GPMSG_PLAYER_SERVER_CHANGE,
GPMSG_PLAYER_ATTRIBUTE_CHANGE,
GPMSG_PLAYER_EXP_CHANGE,
GPMSG_LEVELUP,
GPMSG_LEVEL_PROGRESS,
GPMSG_RAISE_ATTRIBUTE_RESPONSE,
GPMSG_LOWER_ATTRIBUTE_RESPONSE,
GPMSG_SPECIAL_STATUS,
0
};
handledMessages = _messages;
playerHandler = this;
}
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_PLAYER_MAP_CHANGE:
handleMapChangeMessage(msg);
break;
case GPMSG_PLAYER_SERVER_CHANGE:
{ // TODO: Implement reconnecting to another game server
std::string token = msg.readString(32);
std::string address = msg.readString();
int port = msg.readInt16();
logger->log("Changing server to %s:%d", address.c_str(), port);
} break;
case GPMSG_PLAYER_ATTRIBUTE_CHANGE:
{
logger->log("ATTRIBUTE UPDATE:");
while (msg.getUnreadLength())
{
int stat = msg.readInt16();
int base = msg.readInt16();
int value = msg.readInt16();
logger->log("%d set to %d %d", stat, base, value);
if (stat == BASE_ATTR_HP)
{
player_node->setMaxHp(base);
player_node->setHp(value);
}
else
{
player_node->setAttributeBase(stat, base);
player_node->setAttributeEffective(stat, value);
}
}
} break;
case GPMSG_PLAYER_EXP_CHANGE:
{
logger->log("EXP Update");
while (msg.getUnreadLength())
{
int skill = msg.readInt16();
int current = msg.readInt32();
int next = msg.readInt32();
player_node->setExperience(skill, current, next);
}
} break;
case GPMSG_LEVELUP:
{
player_node->setLevel(msg.readInt16());
player_node->setCharacterPoints(msg.readInt16());
player_node->setCorrectionPoints(msg.readInt16());
Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
player_node->controlParticle(effect);
} break;
case GPMSG_LEVEL_PROGRESS:
{
player_node->setExp(msg.readInt8(), false);
} break;
case GPMSG_RAISE_ATTRIBUTE_RESPONSE:
{
int errCode = msg.readInt8();
int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
switch (errCode)
{
case ATTRIBMOD_OK:
{
// feel(acknowledgment);
} break;
case ATTRIBMOD_INVALID_ATTRIBUTE:
{
logger->log("Warning: Server denied increase of attribute %d (unknown attribute) ", attrNum);
} break;
case ATTRIBMOD_NO_POINTS_LEFT:
{
// when the server says "you got no points" it
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied increase of attribute %d (no points left) ", attrNum);
int attrValue = player_node->getAttributeBase(attrNum) - 1;
player_node->setCharacterPoints(0);
player_node->setAttributeBase(attrNum, attrValue);
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied increase of attribute %d (reason unknown) ", attrNum);
int points = player_node->getCharacterPoints() - 1;
player_node->setCharacterPoints(points);
int attrValue = player_node->getAttributeBase(attrNum) - 1;
player_node->setAttributeBase(attrNum, attrValue);
} break;
}
} break;
case GPMSG_LOWER_ATTRIBUTE_RESPONSE:
{
int errCode = msg.readInt8();
int attrNum = msg.readInt8() - CHAR_ATTR_BEGIN;
switch (errCode)
{
case ATTRIBMOD_OK:
{
// feel(acknowledgment);
} break;
case ATTRIBMOD_INVALID_ATTRIBUTE:
{
logger->log("Warning: Server denied reduction of attribute %d (unknown attribute) ", attrNum);
} break;
case ATTRIBMOD_NO_POINTS_LEFT:
{
// when the server says "you got no points" it
// has to be correct. The server is always right!
// undo attribute change and set points to 0
logger->log("Warning: Server denied reduction of attribute %d (no points left) ", attrNum);
int attrValue = player_node->getAttributeBase(attrNum) + 1;
player_node->setCorrectionPoints(0);
player_node->setAttributeBase(attrNum, attrValue);
break;
} break;
case ATTRIBMOD_DENIED:
{
// undo attribute change
logger->log("Warning: Server denied reduction of attribute %d (reason unknown) ", attrNum);
int charaPoints = player_node->getCharacterPoints() - 1;
player_node->setCharacterPoints(charaPoints);
int correctPoints = player_node->getCorrectionPoints() + 1;
player_node->setCorrectionPoints(correctPoints);
int attrValue = player_node->getAttributeBase(attrNum) + 1;
player_node->setAttributeBase(attrNum, attrValue);
} break;
}
} break;
case GPMSG_SPECIAL_STATUS :
{
while (msg.getUnreadLength())
{
// { B specialID, L current, L max, L recharge }
int id = msg.readInt8();
int current = msg.readInt32();
int max = msg.readInt32();
int recharge = msg.readInt32();
player_node->setSpecialStatus(id, current, max, recharge);
}
} break;
/*
case SMSG_PLAYER_ARROW_MESSAGE:
{
Sint16 type = msg.readInt16();
switch (type)
{
case 0:
localChatTab->chatLog(_("Equip arrows first."),
BY_SERVER);
break;
default:
logger->log("0x013b: Unhandled message %i", type);
break;
}
}
break;
*/
}
}
void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
{
const std::string mapName = msg.readString();
const unsigned short x = msg.readInt16();
const unsigned short y = msg.readInt16();
const bool nearby = (engine->getCurrentMapName() == mapName);
logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y);
// Switch the actual map, deleting the previous one
engine->changeMap(mapName);
current_npc = 0;
const Vector &playerPos = player_node->getPosition();
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;
/* Scroll if neccessary */
if (!nearby
|| (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = x - (int) playerPos.x;
scrollOffsetY = y - (int) playerPos.y;
}
player_node->setAction(Being::STAND);
player_node->setPosition(x, y);
player_node->setDestination(x, y);
logger->log("Adjust scrolling by %d,%d", (int) scrollOffsetX,
(int) scrollOffsetY);
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
}
void PlayerHandler::attack(int id)
{
MessageOut msg(PGMSG_ATTACK);
msg.writeInt16(id);
gameServerConnection->send(msg);
}
void PlayerHandler::emote(int emoteId)
{
// TODO
}
void PlayerHandler::increaseAttribute(size_t attr)
{
MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
msg.writeInt8(attr);
gameServerConnection->send(msg);
}
void PlayerHandler::decreaseAttribute(size_t attr)
{
MessageOut msg(PGMSG_LOWER_ATTRIBUTE);
msg.writeInt8(attr);
gameServerConnection->send(msg);
}
void PlayerHandler::increaseSkill(int skillId)
{
// Not used atm
}
void PlayerHandler::pickUp(FloorItem *floorItem)
{
int id = floorItem->getId();
MessageOut msg(PGMSG_PICKUP);
msg.writeInt16(id >> 16);
msg.writeInt16(id & 0xFFFF);
gameServerConnection->send(msg);
}
void PlayerHandler::setDirection(char direction)
{
MessageOut msg(PGMSG_DIRECTION_CHANGE);
msg.writeInt8(direction);
gameServerConnection->send(msg);
}
void PlayerHandler::setDestination(int x, int y, int /* direction */)
{
MessageOut msg(PGMSG_WALK);
msg.writeInt16(x);
msg.writeInt16(y);
gameServerConnection->send(msg);
}
void PlayerHandler::changeAction(Being::Action action)
{
player_node->setAction(action);
MessageOut msg(PGMSG_ACTION_CHANGE);
msg.writeInt8(action);
gameServerConnection->send(msg);
}
void PlayerHandler::respawn()
{
MessageOut msg(PGMSG_RESPAWN);
gameServerConnection->send(msg);
}
void PlayerHandler::ignorePlayer(const std::string &player, bool ignore)
{
// TODO
}
void PlayerHandler::ignoreAll(bool ignore)
{
// TODO
}
bool PlayerHandler::canUseMagic()
{
return true;
}
bool PlayerHandler::canCorrectAttributes()
{
return true;
}
int PlayerHandler::getJobLocation()
{
return -1;
}
float PlayerHandler::getDefaultWalkSpeed()
{
// Return translation in pixels per ticks.
return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f);
}
} // namespace ManaServ
|