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path: root/src/net/manaserv/chatserver/guild.cpp
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/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "guild.h"

#include "net/manaserv/connection.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"

#include "log.h"

namespace ManaServ
{

extern Connection *chatServerConnection;

void ChatServer::Guild::createGuild(const std::string &name)
{
    logger->log("Sending PCMSG_GUILD_CREATE");
    MessageOut msg(PCMSG_GUILD_CREATE);

    msg.writeString(name);

    chatServerConnection->send(msg);
}

void ChatServer::Guild::invitePlayer(const std::string &name, short guildId)
{
    logger->log("Sending PCMSG_GUILD_INVITE");
    MessageOut msg(PCMSG_GUILD_INVITE);

    msg.writeInt16(guildId);
    msg.writeString(name);

    chatServerConnection->send(msg);
}

void ChatServer::Guild::acceptInvite(const std::string &name)
{
    logger->log("Sending PCMSG_GUILD_ACCEPT");
    MessageOut msg(PCMSG_GUILD_ACCEPT);

    msg.writeString(name);

    chatServerConnection->send(msg);
}

void ChatServer::Guild::getGuildMembers(short guildId)
{
    logger->log("Sending PCMSG_GUILD_GET_MEMBERS");
    MessageOut msg(PCMSG_GUILD_GET_MEMBERS);

    msg.writeInt16(guildId);

    chatServerConnection->send(msg);
}

void ChatServer::Guild::promoteMember(const std::string &name,
                                           short guildId, short level)
{
    logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER");
    MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);

    msg.writeInt16(guildId);
    msg.writeString(name);
    msg.writeInt8(level);

    chatServerConnection->send(msg);
}

void ChatServer::Guild::quitGuild(short guildId)
{
    logger->log("Sending PCMSG_GUILD_QUIT");
    MessageOut msg(PCMSG_GUILD_QUIT);

    msg.writeInt16(guildId);

    chatServerConnection->send(msg);
}

}