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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "guild.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "log.h"
namespace ManaServ
{
extern Connection *chatServerConnection;
void ChatServer::Guild::createGuild(const std::string &name)
{
logger->log("Sending PCMSG_GUILD_CREATE");
MessageOut msg(PCMSG_GUILD_CREATE);
msg.writeString(name);
chatServerConnection->send(msg);
}
void ChatServer::Guild::invitePlayer(const std::string &name, short guildId)
{
logger->log("Sending PCMSG_GUILD_INVITE");
MessageOut msg(PCMSG_GUILD_INVITE);
msg.writeInt16(guildId);
msg.writeString(name);
chatServerConnection->send(msg);
}
void ChatServer::Guild::acceptInvite(const std::string &name)
{
logger->log("Sending PCMSG_GUILD_ACCEPT");
MessageOut msg(PCMSG_GUILD_ACCEPT);
msg.writeString(name);
chatServerConnection->send(msg);
}
void ChatServer::Guild::getGuildMembers(short guildId)
{
logger->log("Sending PCMSG_GUILD_GET_MEMBERS");
MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
msg.writeInt16(guildId);
chatServerConnection->send(msg);
}
void ChatServer::Guild::promoteMember(const std::string &name,
short guildId, short level)
{
logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER");
MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
msg.writeInt16(guildId);
msg.writeString(name);
msg.writeInt8(level);
chatServerConnection->send(msg);
}
void ChatServer::Guild::quitGuild(short guildId)
{
logger->log("Sending PCMSG_GUILD_QUIT");
MessageOut msg(PCMSG_GUILD_QUIT);
msg.writeInt16(guildId);
chatServerConnection->send(msg);
}
}
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