summaryrefslogtreecommitdiff
path: root/src/net/manaserv/chathandler.cpp
blob: 6c97fae3839a09501f9dfcfc91fb9c31219640fd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/manaserv/chathandler.h"

#include "actorspritemanager.h"
#include "being.h"
#include "client.h"
#include "channel.h"
#include "channelmanager.h"
#include "event.h"
#include "log.h"
#include "playerrelations.h"

#include "gui/widgets/channeltab.h"

#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/manaserv_protocol.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include <string>
#include <iostream>

extern Being *player_node;

extern Net::ChatHandler *chatHandler;

namespace ManaServ {

extern Connection *chatServerConnection;
extern Connection *gameServerConnection;
extern std::string netToken;
extern ServerInfo chatServer;

ChatHandler::ChatHandler()
{
    static const Uint16 _messages[] = {
        GPMSG_SAY,
        CPMSG_ENTER_CHANNEL_RESPONSE,
        CPMSG_LIST_CHANNELS_RESPONSE,
        CPMSG_PUBMSG,
        CPMSG_ANNOUNCEMENT,
        CPMSG_PRIVMSG,
        CPMSG_QUIT_CHANNEL_RESPONSE,
        CPMSG_LIST_CHANNELUSERS_RESPONSE,
        CPMSG_CHANNEL_EVENT,
        CPMSG_WHO_RESPONSE,
        CPMSG_DISCONNECT_RESPONSE,
        0
    };
    handledMessages = _messages;
    chatHandler = this;
}

void ChatHandler::handleMessage(Net::MessageIn &msg)
{
    switch (msg.getId())
    {
        case GPMSG_SAY:
            handleGameChatMessage(msg);
            break;

        case CPMSG_ENTER_CHANNEL_RESPONSE:
            handleEnterChannelResponse(msg);
            break;

        case CPMSG_LIST_CHANNELS_RESPONSE:
            handleListChannelsResponse(msg);
            break;

        case CPMSG_PRIVMSG:
            handlePrivateMessage(msg);
            break;

        case CPMSG_ANNOUNCEMENT:
            handleAnnouncement(msg);
            break;

        case CPMSG_PUBMSG:
            handleChatMessage(msg);
            break;

        case CPMSG_QUIT_CHANNEL_RESPONSE:
            handleQuitChannelResponse(msg);
            break;

        case CPMSG_LIST_CHANNELUSERS_RESPONSE:
            handleListChannelUsersResponse(msg);
            break;

        case CPMSG_CHANNEL_EVENT:
            handleChannelEvent(msg);
            break;

        case CPMSG_WHO_RESPONSE:
            handleWhoResponse(msg);
            break;
        case CPMSG_DISCONNECT_RESPONSE:
        {
            int errMsg = msg.readInt8();
            // Successful logout
            if (errMsg == ERRMSG_OK)
            {
                // TODO: Handle logout
            }
            else
            {
                switch (errMsg)
                {
                    case ERRMSG_NO_LOGIN:
                        errorMessage = "Chatserver: Not logged in";
                        break;
                    default:
                        errorMessage = "Chatserver: Unknown error";
                        break;
                }
                Client::setState(STATE_ERROR);
            }
        }
            break;
    }
}

void ChatHandler::handleGameChatMessage(Net::MessageIn &msg)
{
    short id = msg.readInt16();
    std::string chatMsg = msg.readString();

    if (id == 0)
    {
        SERVER_NOTICE(chatMsg)
        return;
    }

    Being *being = actorSpriteManager->findBeing(id);

    if (!being)
    {
        logger->log("Warning: Received GPMSG_SAY for unknown being with id %i."
                    " (Message is: %s)", id, chatMsg.c_str());
        return;
    }

    std::string mes = being->getName() + " : " + chatMsg;

    Event event(being == player_node ? Event::Player
                                           : Event::Being);
    event.setString("message", mes);
    event.setString("text", chatMsg);
    event.setString("nick", being->getName());
    event.setInt("beingId", id);
    event.setInt("permissions", player_relations
                 .checkPermissionSilently(being->getName(),
                 PlayerRelation::SPEECH_LOG | PlayerRelation::SPEECH_FLOAT));
    event.trigger(Event::ChatChannel);
}

void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg)
{
    if (msg.readInt8() == ERRMSG_OK)
    {
        short channelId = msg.readInt16();
        std::string channelName = msg.readString();
        std::string announcement = msg.readString();
        Channel *channel = new Channel(channelId, channelName, announcement);
        channelManager->addChannel(channel);
        ChatTab *tab = channel->getTab();
        tab->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), BY_CHANNEL);

        std::string user;
        std::string userModes;
        tab->chatLog(_("Players in this channel:"), BY_CHANNEL);
        while (msg.getUnreadLength())
        {
            user = msg.readString();
            if (user == "")
                return;
            userModes = msg.readString();
            if (userModes.find('o') != std::string::npos)
            {
                user = "@" + user;
            }
            tab->chatLog(user, BY_CHANNEL);
        }

    }
    else
    {
        SERVER_NOTICE(_("Error joining channel."))
    }
}

void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg)
{
    SERVER_NOTICE(_("Listing channels."))
    while (msg.getUnreadLength())
    {
        std::string channelName = msg.readString();
        if (channelName == "")
            return;
        std::ostringstream numUsers;
        numUsers << msg.readInt16();
        channelName += " - ";
        channelName += numUsers.str();
        SERVER_NOTICE(channelName)
    }
    SERVER_NOTICE(_("End of channel list."))
}

void ChatHandler::handlePrivateMessage(Net::MessageIn &msg)
{
    std::string userNick = msg.readString();
    std::string chatMsg = msg.readString();

    Event event(Event::Whisper);
    event.setString("nick", userNick);
    event.setString("message", chatMsg);
    event.trigger(Event::ChatChannel);
}

void ChatHandler::handleAnnouncement(Net::MessageIn &msg)
{
    std::string chatMsg = msg.readString();
    Event event(Event::Announcement);
    event.setString("message", chatMsg);
    event.trigger(Event::ChatChannel);
}

void ChatHandler::handleChatMessage(Net::MessageIn &msg)
{
    short channelId = msg.readInt16();
    std::string userNick = msg.readString();
    std::string chatMsg = msg.readString();

    Channel *channel = channelManager->findById(channelId);
    channel->getTab()->chatLog(userNick, chatMsg);
}

void ChatHandler::handleQuitChannelResponse(Net::MessageIn &msg)
{
    if (msg.readInt8() == ERRMSG_OK)
    {
        short channelId = msg.readInt16();
        Channel *channel = channelManager->findById(channelId);
        channelManager->removeChannel(channel);
    }
}

void ChatHandler::handleListChannelUsersResponse(Net::MessageIn &msg)
{
    std::string channelName = msg.readString();
    std::string userNick;
    std::string userModes;
    Channel *channel = channelManager->findByName(channelName);
    channel->getTab()->chatLog(_("Players in this channel:"), BY_CHANNEL);
    while (msg.getUnreadLength())
    {
        userNick = msg.readString();
        if (userNick == "")
        {
            break;
        }
        userModes = msg.readString();
        if (userModes.find('o') != std::string::npos)
        {
            userNick = "@" + userNick;
        }
        localChatTab->chatLog(userNick, BY_CHANNEL, channel);
    }
}

void ChatHandler::handleChannelEvent(Net::MessageIn &msg)
{
    short channelId = msg.readInt16();
    char eventId = msg.readInt8();
    std::string line = msg.readString();
    Channel *channel = channelManager->findById(channelId);

    if (channel)
    {
        switch(eventId)
        {
            case CHAT_EVENT_NEW_PLAYER:
                channel->getTab()->chatLog(strprintf(_("%s entered the "
                        "channel."), line.c_str()), BY_CHANNEL);
                break;

            case CHAT_EVENT_LEAVING_PLAYER:
                channel->getTab()->chatLog(strprintf(_("%s left the channel."),
                        line.c_str()), BY_CHANNEL);
                break;

            case CHAT_EVENT_TOPIC_CHANGE:
                channel->getTab()->chatLog(strprintf(_("Topic: %s"),
                        line.c_str()), BY_CHANNEL);
                break;

            case CHAT_EVENT_MODE_CHANGE:
            {
                int first = line.find(":");
                int second = line.find(":", first+1);
                std::string user1 = line.substr(0, first);
                std::string user2 = line.substr(first+1, second);
                std::string mode = line.substr(second+1, line.length());
                channel->getTab()->chatLog(strprintf(_("%s has set mode %s "
                        "on user %s."), user1.c_str(), mode.c_str(),
                        user2.c_str()), BY_CHANNEL);
            } break;

            case CHAT_EVENT_KICKED_PLAYER:
            {
                int first = line.find(":");
                std::string user1 = line.substr(0, first);
                std::string user2 = line.substr(first+1, line.length());
                channel->getTab()->chatLog(strprintf(_("%s has kicked %s."),
                        user1.c_str(), user2.c_str()), BY_CHANNEL);
            } break;

            default:
                channel->getTab()->chatLog(_("Unknown channel event."),
                                           BY_CHANNEL);
        }
    }
}

void ChatHandler::handleWhoResponse(Net::MessageIn &msg)
{
    std::string userNick;

    while (msg.getUnreadLength())
    {
        userNick = msg.readString();
        if (userNick == "")
        {
            break;
        }
        SERVER_NOTICE(userNick)
    }
}

void ChatHandler::connect()
{
    MessageOut msg(PCMSG_CONNECT);
    msg.writeString(netToken, 32);
    chatServerConnection->send(msg);
}

bool ChatHandler::isConnected()
{
    return chatServerConnection->isConnected();
}

void ChatHandler::disconnect()
{
    chatServerConnection->disconnect();
}

void ChatHandler::talk(const std::string &text)
{
    MessageOut msg(PGMSG_SAY);
    msg.writeString(text);
    gameServerConnection->send(msg);
}

void ChatHandler::me(const std::string &text)
{
    // TODO
}

void ChatHandler::privateMessage(const std::string &recipient,
                                 const std::string &text)
{
    MessageOut msg(PCMSG_PRIVMSG);
    msg.writeString(recipient);
    msg.writeString(text);
    chatServerConnection->send(msg);
}

void ChatHandler::channelList()
{
    MessageOut msg(PCMSG_LIST_CHANNELS);
    chatServerConnection->send(msg);
}

void ChatHandler::enterChannel(const std::string &channel,
                               const std::string &password)
{
    MessageOut msg(PCMSG_ENTER_CHANNEL);
    msg.writeString(channel);
    msg.writeString(password);
    chatServerConnection->send(msg);
}

void ChatHandler::quitChannel(int channelId)
{
    MessageOut msg(PCMSG_QUIT_CHANNEL);
    msg.writeInt16(channelId);
    chatServerConnection->send(msg);
}

void ChatHandler::sendToChannel(int channelId, const std::string &text)
{
    MessageOut msg(PCMSG_CHAT);
    msg.writeString(text);
    msg.writeInt16(channelId);
    chatServerConnection->send(msg);
}

void ChatHandler::userList(const std::string &channel)
{
    MessageOut msg(PCMSG_LIST_CHANNELUSERS);
    msg.writeString(channel);
    chatServerConnection->send(msg);
}

void ChatHandler::setChannelTopic(int channelId, const std::string &text)
{
    MessageOut msg(PCMSG_TOPIC_CHANGE);
    msg.writeInt16(channelId);
    msg.writeString(text);
    chatServerConnection->send(msg);
}

void ChatHandler::setUserMode(int channelId, const std::string &name, int mode)
{
    MessageOut msg(PCMSG_USER_MODE);
    msg.writeInt16(channelId);
    msg.writeString(name);
    msg.writeInt8(mode);
    chatServerConnection->send(msg);
}

void ChatHandler::kickUser(int channelId, const std::string &name)
{
    MessageOut msg(PCMSG_KICK_USER);
    msg.writeInt16(channelId);
    msg.writeString(name);
    chatServerConnection->send(msg);
}

void ChatHandler::who()
{
    MessageOut msg(PCMSG_WHO);
    chatServerConnection->send(msg);
}

} // namespace ManaServ