summaryrefslogtreecommitdiff
path: root/src/net/manaserv/charhandler.cpp
blob: e809bfac70e62d999ac990ba68df16d8d2977490 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2012  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/manaserv/charhandler.h"

#include "client.h"
#include "localplayer.h"
#include "log.h"

#include "gui/charcreatedialog.h"
#include "gui/okdialog.h"

#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"

#include "net/manaserv/connection.h"
#include "net/manaserv/gamehandler.h"
#include "net/manaserv/beinghandler.h"
#include "net/manaserv/inventoryhandler.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/manaserv_protocol.h"
#include "net/manaserv/attributes.h"

#include "resources/hairdb.h"

#include "utils/dtor.h"
#include "utils/gettext.h"

extern Net::CharHandler *charHandler;
extern ManaServ::GameHandler *gameHandler;

namespace ManaServ {

extern Connection *accountServerConnection;
extern Connection *gameServerConnection;
extern Connection *chatServerConnection;
extern std::string netToken;
extern ServerInfo gameServer;
extern ServerInfo chatServer;

CharHandler::CharHandler()
{
    static const Uint16 _messages[] = {
        APMSG_CHAR_CREATE_RESPONSE,
        APMSG_CHAR_DELETE_RESPONSE,
        APMSG_CHAR_INFO,
        APMSG_CHAR_SELECT_RESPONSE,
        0
    };
    handledMessages = _messages;
    charHandler = this;
}

CharHandler::~CharHandler()
{
    clear();
}

void CharHandler::handleMessage(MessageIn &msg)
{
    switch (msg.getId())
    {
        case APMSG_CHAR_CREATE_RESPONSE:
            handleCharacterCreateResponse(msg);
            break;

        case APMSG_CHAR_DELETE_RESPONSE:
            handleCharacterDeleteResponse(msg);
            break;

        case APMSG_CHAR_INFO:
            handleCharacterInfo(msg);
            break;

        case APMSG_CHAR_SELECT_RESPONSE:
            handleCharacterSelectResponse(msg);
            break;
    }
}

void CharHandler::handleCharacterInfo(MessageIn &msg)
{
    CachedCharacterInfo info;
    info.slot = msg.readInt8();
    info.name = msg.readString();
    info.gender = msg.readInt8() == ManaServ::GENDER_MALE ?
                                        ::GENDER_MALE : ::GENDER_FEMALE;
    info.hairStyle = msg.readInt8();
    info.hairColor = msg.readInt8();
    info.level = msg.readInt16();
    info.characterPoints = msg.readInt16();
    info.correctionPoints = msg.readInt16();

    while (msg.getUnreadLength() > 0)
    {
        int id = msg.readInt32();
        CachedAttrbiute attr;
        attr.base = msg.readInt32() / 256.0;
        attr.mod = msg.readInt32() / 256.0;

        info.attribute[id] = attr;
    }

    mCachedCharacterInfos.push_back(info);

    updateCharacters();
}

void CharHandler::handleCharacterCreateResponse(MessageIn &msg)
{
    const int errMsg = msg.readInt8();

    if (errMsg != ERRMSG_OK)
    {
        // Character creation failed
        std::string errorMessage = "";
        switch (errMsg)
        {
            case ERRMSG_NO_LOGIN:
                errorMessage = _("Not logged in.");
                break;
            case CREATE_TOO_MUCH_CHARACTERS:
                errorMessage = _("No empty slot.");
                break;
            case ERRMSG_INVALID_ARGUMENT:
                errorMessage = _("Invalid name.");
                break;
            case CREATE_EXISTS_NAME:
                errorMessage = _("Character's name already exists.");
                break;
            case CREATE_INVALID_HAIRSTYLE:
                errorMessage = _("Invalid hairstyle.");
                break;
            case CREATE_INVALID_HAIRCOLOR:
                errorMessage = _("Invalid hair color.");
                break;
            case CREATE_INVALID_GENDER:
                errorMessage = _("Invalid gender.");
                break;
            case CREATE_ATTRIBUTES_TOO_HIGH:
                errorMessage = _("Character's stats are too high.");
                break;
            case CREATE_ATTRIBUTES_TOO_LOW:
                errorMessage = _("Character's stats are too low.");
                break;
            case CREATE_ATTRIBUTES_OUT_OF_RANGE:
                errorMessage = strprintf( _("At least one stat"
                                   "is out of the permitted range: (%u - %u)."),
                                   Attributes::getAttributeMinimum(),
                                   Attributes::getAttributeMaximum());
                break;
            case CREATE_INVALID_SLOT:
                errorMessage = _("Invalid slot number.");
                break;
            default:
                errorMessage = _("Unknown error.");
                break;
        }
        new OkDialog(_("Error"), errorMessage);

        if (mCharCreateDialog)
            mCharCreateDialog->unlock();
    }
    else
    {
        // Close the character create dialog
        if (mCharCreateDialog)
        {
            mCharCreateDialog->scheduleDelete();
            mCharCreateDialog = 0;
        }
    }
}

void CharHandler::handleCharacterDeleteResponse(MessageIn &msg)
{
    int errMsg = msg.readInt8();
    if (errMsg == ERRMSG_OK)
    {
        // Character deletion successful
        for (unsigned i = 0; i < mCachedCharacterInfos.size(); ++i)
        {
            if (mCachedCharacterInfos[i].slot == mSelectedCharacter->slot)
            {
                mCachedCharacterInfos.erase(mCachedCharacterInfos.begin() + i);
                break;
            }
        }
        delete mSelectedCharacter;
        mCharacters.remove(mSelectedCharacter);
        updateCharSelectDialog();
        new OkDialog(_("Info"), _("Player deleted."));
    }
    else
    {
        // Character deletion failed
        std::string errorMessage = "";
        switch (errMsg)
        {
            case ERRMSG_NO_LOGIN:
                errorMessage = _("Not logged in.");
                break;
            case ERRMSG_INVALID_ARGUMENT:
                errorMessage = _("Selection out of range.");
                break;
            default:
                errorMessage = strprintf(_("Unknown error (%d)."), errMsg);
        }
        new OkDialog(_("Error"), errorMessage);
    }
    mSelectedCharacter = 0;
    unlockCharSelectDialog();
}

void CharHandler::handleCharacterSelectResponse(MessageIn &msg)
{
    int errMsg = msg.readInt8();

    if (errMsg == ERRMSG_OK)
    {
        netToken = msg.readString(32);

        gameServer.hostname.assign(msg.readString());
        gameServer.port = msg.readInt16();

        chatServer.hostname.assign(msg.readString());
        chatServer.port = msg.readInt16();

        logger->log("Game server: %s:%d", gameServer.hostname.c_str(),
                    gameServer.port);
        logger->log("Chat server: %s:%d", chatServer.hostname.c_str(),
                    chatServer.port);

        // Prevent the selected local player from being deleted
        local_player = mSelectedCharacter->dummy;
        PlayerInfo::setBackend(mSelectedCharacter->data);
        mSelectedCharacter->dummy = 0;

        Client::setState(STATE_CONNECT_GAME);
    }
    else
    {
        switch (errMsg)
        {
            case ERRMSG_FAILURE:
                errorMessage = _("No gameservers are available.");
                break;
            case ERRMSG_INVALID_ARGUMENT:
                errorMessage = _("Invalid character slot selected.");
                break;
            default:
                errorMessage = strprintf(_("Unhandled character select "
                                           "error message %i."), errMsg);
        }
        delete_all(mCharacters);
        mCharacters.clear();
        Client::setState(STATE_ERROR);
    }
}

void CharHandler::setCharSelectDialog(CharSelectDialog *window)
{
    mCharSelectDialog = window;
    updateCharacters();
}

void CharHandler::setCharCreateDialog(CharCreateDialog *window)
{
    mCharCreateDialog = window;

    if (!mCharCreateDialog)
        return;

    mCharCreateDialog->setAttributes(Attributes::getLabels(),
                                     Attributes::getCreationPoints(),
                                     Attributes::getAttributeMinimum(),
                                     Attributes::getAttributeMaximum());
}

void CharHandler::requestCharacters()
{
    if (!accountServerConnection->isConnected())
    {
        Net::getLoginHandler()->connect();
    }
    else
    {
        // The characters are already there, continue to character selection
        Client::setState(STATE_CHAR_SELECT);
    }
}

void CharHandler::chooseCharacter(Net::Character *character)
{
    mSelectedCharacter = character;

    MessageOut msg(PAMSG_CHAR_SELECT);
    msg.writeInt8(mSelectedCharacter->slot);
    accountServerConnection->send(msg);
}

void CharHandler::newCharacter(const std::string &name,
                               int slot,
                               bool gender,
                               int hairstyle,
                               int hairColor,
                               const std::vector<int> &stats)
{
    MessageOut msg(PAMSG_CHAR_CREATE);

    msg.writeString(name);
    msg.writeInt8(hairstyle);
    msg.writeInt8(hairColor);
    msg.writeInt8(gender);
    msg.writeInt8(slot);

    std::vector<int>::const_iterator it, it_end;
    for (it = stats.begin(), it_end = stats.end(); it != it_end; it++)
        msg.writeInt16((*it));

    accountServerConnection->send(msg);
}

void CharHandler::deleteCharacter(Net::Character *character)
{
    mSelectedCharacter = character;

    MessageOut msg(PAMSG_CHAR_DELETE);
    msg.writeInt8(mSelectedCharacter->slot);
    accountServerConnection->send(msg);
}

void CharHandler::switchCharacter()
{
    gameHandler->quit(true);
}

unsigned int CharHandler::baseSprite() const
{
    return SPRITE_LAYER_BASE;
}

unsigned int CharHandler::hairSprite() const
{
    return SPRITE_LAYER_HAIR;
}

unsigned int CharHandler::maxSprite() const
{
    static unsigned int visibleSlots = FIXED_SPRITE_LAYER_SIZE
        + Net::getInventoryHandler()->getVisibleSlotsNumber();
    return visibleSlots;
}

void CharHandler::updateCharacters()
{
    // Delete previous characters
    delete_all(mCharacters);
    mCharacters.clear();

    if (!mCharSelectDialog)
        return;

    // Create new characters and initialize them from the cached infos
    for (unsigned i = 0; i < mCachedCharacterInfos.size(); ++i)
    {
        const CachedCharacterInfo &info = mCachedCharacterInfos.at(i);

        Net::Character *character = new Net::Character;
        character->slot = info.slot;
        LocalPlayer *player = character->dummy = new LocalPlayer;
        player->setName(info.name);
        player->setGender(info.gender);
        player->setSprite(SPRITE_LAYER_HAIR, info.hairStyle * -1,
                          hairDB.getHairColor(info.hairColor));
        character->data.mAttributes[LEVEL] = info.level;
        character->data.mAttributes[CHAR_POINTS] = info.characterPoints;
        character->data.mAttributes[CORR_POINTS] = info.correctionPoints;

        for (CachedAttributes::const_iterator it = info.attribute.begin(),
             it_end = info.attribute.end(); it != it_end; it++)
        {
            character->data.mStats[i].base = it->second.base;
            character->data.mStats[i].mod = it->second.mod;
        }

        mCharacters.push_back(character);
    }

    updateCharSelectDialog();
}

void CharHandler::clear()
{
    setCharCreateDialog(0);
    setCharSelectDialog(0);

    mCachedCharacterInfos.clear();
    updateCharacters();
}

} // namespace ManaServ