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/*
* The Mana World
* Copyright (C) 2009-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUILDHANDLER_H
#define GUILDHANDLER_H
#include "guild.h"
#include "player.h"
#include <iosfwd>
namespace Net {
class GuildHandler
{
public:
virtual void create(const std::string &name) = 0;
virtual void invite(int guildId, const std::string &name) = 0;
virtual void invite(int guildId, Player *player) = 0;
virtual void inviteResponse(int guildId, bool response) = 0;
virtual void leave(int guildId) = 0;
virtual void kick(GuildMember member) = 0;
virtual void chat(int guildId, const std::string &text) = 0;
virtual void memberList(int guildId) = 0;
virtual void changeMemberPostion(GuildMember member, int level) = 0;
virtual void requestAlliance(int guildId, int otherGuildId) = 0;
virtual void requestAllianceResponse(int guildId, int otherGuildId,
bool response) = 0;
virtual void endAlliance(int guildId, int otherGuildId) = 0;
virtual ~GuildHandler() {}
};
}
#endif // GUILDHANDLER_H
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