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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gameserver.h"
#include "internal.h"
#include "../connection.h"
#include "../messageout.h"
#include "../protocol.h"
void Net::GameServer::connect(Net::Connection *connection,
const std::string &token)
{
Net::GameServer::connection = connection;
MessageOut msg(PGMSG_CONNECT);
msg.writeString(token, 32);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::logout(bool reconnectAccount)
{
MessageOut msg(PGMSG_DISCONNECT);
msg.writeInt8((unsigned char) reconnectAccount);
Net::GameServer::connection->send(msg);
}
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