blob: 0a20d75d9921856a534285825befd72b2beecaa6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_PLAYERHANDLER_H
#define NET_EA_PLAYERHANDLER_H
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/ea/messagehandler.h"
namespace EAthena {
class PlayerHandler : public MessageHandler, public Net::PlayerHandler
{
public:
PlayerHandler();
void handleMessage(Net::MessageIn &msg);
void attack(int id);
void emote(int emoteId);
void increaseAttribute(int attr);
void decreaseAttribute(int attr);
void increaseSkill(int skillId);
void pickUp(FloorItem *floorItem);
void setDirection(char direction);
void setDestination(int x, int y, int direction = -1);
void changeAction(Being::Action action);
void respawn();
void ignorePlayer(const std::string &player, bool ignore);
void ignoreAll(bool ignore);
bool canUseMagic();
bool canCorrectAttributes();
int getJobLocation();
Vector getDefaultWalkSpeed();
};
} // namespace EAthena
#endif // NET_EA_PLAYERHANDLER_H
|