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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_CHATHANDLER_H
#define NET_CHATHANDLER_H
#include "messagehandler.h"
class ChatHandler : public MessageHandler
{
public:
ChatHandler();
/**
* Handle the given message appropriately.
*/
void handleMessage(MessageIn &msg);
private:
/**
* Handle chat messages sent from the game server.
*/
void handleGameChatMessage(MessageIn &msg);
/**
* Handle channel entry responses.
*/
void handleEnterChannelResponse(MessageIn &msg);
/**
* Handle list channels responses.
*/
void handleListChannelsResponse(MessageIn &msg);
/**
* Handle private messages.
*/
void handlePrivateMessage(MessageIn &msg);
/**
* Handle announcements.
*/
void handleAnnouncement(MessageIn &msg);
/**
* Handle chat messages.
*/
void handleChatMessage(MessageIn &msg);
/**
* Handle quit channel responses.
*/
void handleQuitChannelResponse(MessageIn &msg);
/**
* Handle list channel users responses.
*/
void handleListChannelUsersResponse(MessageIn &msg);
/**
* Handle channel events.
*/
void handleChannelEvent(MessageIn &msg);
};
#endif
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