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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "buysellhandler.h"
#include <SDL_types.h>
#include "messagein.h"
#include "protocol.h"
#include "../beingmanager.h"
#include "../item.h"
#include "../localplayer.h"
#include "../npc.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/sell.h"
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
BuySellHandler::BuySellHandler()
{
static const Uint16 _messages[] = {
GPMSG_NPC_BUY,
GPMSG_NPC_SELL,
0
};
handledMessages = _messages;
}
void BuySellHandler::handleMessage(MessageIn &msg)
{
Being *being = beingManager->findBeing(msg.readInt16());
if (!being || being->getType() != Being::NPC)
{
return;
}
current_npc = static_cast< NPC * >(being);
switch (msg.getId())
{
#if 0
case SMSG_NPC_BUY_SELL_CHOICE:
buyDialog->setVisible(false);
buyDialog->reset();
sellDialog->setVisible(false);
sellDialog->reset();
buySellDialog->setVisible(true);
current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg.readInt32()));
break;
#endif
case GPMSG_NPC_BUY:
buyDialog->reset();
buyDialog->setMoney(player_node->getMoney());
buyDialog->setVisible(true);
while (msg.getUnreadLength())
{
int itemId = msg.readInt16();
int amount = msg.readInt16();
int value = msg.readInt16();
buyDialog->addItem(itemId, amount, value);
}
break;
case GPMSG_NPC_SELL:
sellDialog->setMoney(player_node->getMoney());
sellDialog->reset();
sellDialog->setVisible(true);
while (msg.getUnreadLength())
{
int itemId = msg.readInt16();
int amount = msg.readInt16();
int value = msg.readInt16();
sellDialog->addItem(itemId, amount, value);
}
break;
}
}
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