1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MONSTER_H
#define MONSTER_H
#include "being.h"
class MonsterInfo;
class Text;
class Monster : public Being
{
public:
Monster(Uint32 id, Uint16 job, Map *map);
~Monster();
virtual void logic();
virtual void setAction(Uint8 action);
virtual Type getType() const;
virtual TargetCursorSize
getTargetCursorSize() const;
/**
* Handles an attack of another being by this monster. Plays a hit or
* miss sound when appropriate.
*
* @param victim The attacked being.
* @param damage The amount of damage dealt (0 means miss).
*/
virtual void handleAttack(Being *victim, int damage);
/**
* Puts a damage bubble above this monster and plays the hurt sound
*
* @param amount The amount of damage.
*/
virtual void takeDamage(int amount);
/**
* Returns the MonsterInfo, with static data about this monster.
*/
const MonsterInfo&
getInfo() const;
/**
* Determine whether the mob should show it's name
*/
void showName(bool show);
protected:
/**
* Update the text when the monster moves
*/
void updateCoords();
private:
/**
* holds a text object when the mod displays it's name, 0 otherwise
*/
Text *mText;
};
#endif
|