1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "monster.h"
#include "animatedsprite.h"
#include "game.h"
#include "sound.h"
#include "resources/monsterdb.h"
#include "utils/tostring.h"
Monster::Monster(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
std::string filename = MonsterDB::get(job - 1002).getSprite();
if (filename != "")
{
mSprites[BASE_SPRITE] = AnimatedSprite::load(
"graphics/sprites/" + filename);
}
else
{
mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/error.xml");
}
}
void
Monster::logic()
{
if (mAction != STAND)
{
mFrame = (get_elapsed_time(mWalkTime) * 4) / mWalkSpeed;
if (mFrame >= 4 && mAction != DEAD)
{
nextStep();
}
}
Being::logic();
}
Being::Type
Monster::getType() const
{
return MONSTER;
}
void
Monster::setAction(Uint8 action)
{
SpriteAction currentAction = ACTION_INVALID;
switch (action)
{
case WALK:
currentAction = ACTION_WALK;
break;
case DEAD:
currentAction = ACTION_DEAD;
sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
break;
case ATTACK:
currentAction = ACTION_ATTACK;
mSprites[BASE_SPRITE]->reset();
break;
case STAND:
currentAction = ACTION_STAND;
break;
case HURT:
// Not implemented yet
break;
}
if (currentAction != ACTION_INVALID)
{
mSprites[BASE_SPRITE]->play(currentAction);
mAction = action;
}
}
void
Monster::handleAttack(Being *victim, int damage)
{
Being::handleAttack(victim, damage);
const MonsterInfo &mi = getInfo();
sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
}
void
Monster::takeDamage(int amount)
{
if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT));
Being::takeDamage(amount);
}
Being::TargetCursorSize
Monster::getTargetCursorSize() const
{
return getInfo().getTargetCursorSize();
}
const MonsterInfo&
Monster::getInfo() const
{
return MonsterDB::get(mJob - 1002);
}
|