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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "monster.h"
#include <sstream>
#include "game.h"
#include "graphics.h"
#include "log.h"
#include "graphic/spriteset.h"
#include "resources/resourcemanager.h"
extern std::map<int, Spriteset*> monsterset;
Monster::Monster(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
// Load monster spriteset, if necessary
if (monsterset.find(job - 1002) == monsterset.end())
{
std::stringstream filename;
filename << "graphics/sprites/monster" << (job - 1002) << ".png";
logger->log("%s",filename.str().c_str());
Spriteset *tmp = ResourceManager::getInstance()->createSpriteset(
filename.str(), 60, 60);
if (!tmp) {
logger->error("Unable to load monster spriteset!");
} else {
monsterset[job - 1002] = tmp;
}
}
}
void Monster::logic()
{
if (action != STAND)
{
mFrame = (get_elapsed_time(walk_time) * 4) / mWalkSpeed;
if (mFrame >= 4 && action != MONSTER_DEAD)
{
nextStep();
}
}
Being::logic();
}
Being::Type Monster::getType() const
{
return MONSTER;
}
void Monster::draw(Graphics *graphics, int offsetX, int offsetY)
{
unsigned char dir = direction / 2;
int px = mPx + offsetX;
int py = mPy + offsetY;
int frame;
if (mFrame >= 4)
{
mFrame = 3;
}
frame = action;
if (action != MONSTER_DEAD) {
frame += mFrame;
}
graphics->drawImage(
monsterset[job-1002]->spriteset[dir + 4 * frame],
px - 12, py - 25);
Being::draw(graphics, offsetX, offsetY);
}
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