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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_MAIN_H
#define _TMW_MAIN_H
#include "gui/gui.h"
#include "gui/login.h"
#include "gui/skill.h"
#include "graphic/spriteset.h"
#include "resources/image.h"
#include "resources/itemmanager.h"
#include "configuration.h"
#include "game.h"
#include "log.h"
#include "map.h"
#include "sound.h"
#include <stdio.h>
#include <memory>
#ifndef TMW_DATADIR
#define TMW_DATADIR ""
#endif
#ifdef ERROR
#undef ERROR
#endif
#define EXIT 0
#define LOGIN 1
#define CHAR_SERVER 2
#define CHAR_SELECT 3
#define CHAR_NEW 4
#define CHAR_DEL 5
#define GAME 6
#define ERROR 7
/* length definitions for several char[]s in order
* to be able to use strncpy instead of strcpy for
* security and stability reasons
*/
#define LEN_USERNAME 25
#define LEN_PASSWORD 25
#define N_SKILLS 100 // skill count constant value
#define XP_CONSTANT 1.2 // the exponent which determines skill exp curve
typedef struct {
int address;
short port;
char name[20];
short online_users;
} SERVER_INFO;
typedef struct {
int id;
float lastAttackTime; // used to synchronize the charge dialog
char name[24];
short hp, max_hp, sp, max_sp, lv;
short statsPointsToAttribute;
int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
short statp, skill_point, hair_color, hair_style;
char STR, AGI, VIT, INT, DEX, LUK;
char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
short weapon;
// skill list declaration
std::vector<SKILL> m_Skill; // array of N_SKILLS skills
// gets the requested skills level from char_info
int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp)
} PLAYER_INFO;
extern Image *login_wallpaper;
extern Spriteset *hairset, *playerset;
extern Graphics *graphics;
extern char username[25];
extern char password[25];
extern int map_address, char_ID;
extern short map_port;
extern char map_name[16];
extern int account_ID, session_ID1, session_ID2;
extern char sex, n_server, n_character;
extern SERVER_INFO *server_info;
extern PLAYER_INFO *char_info;
extern unsigned char state;
extern Configuration config;
extern Sound sound;
extern Map *tiledMap;
extern Logger *logger;
extern int screenW, screenH, bitDepth, displayFlags;
extern bool useOpenGL;
extern ItemManager *itemDb;
extern char *homeDir;
extern volatile int framesToDraw;
#endif
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