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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAIN_H
#define MAIN_H
/**
* \mainpage
*
* \section Introduction Introduction
*
* This is the documentation for the Mana client (http://manasource.org). It is
* always a work in progress, with the intent to make it easier for new
* developers to grow familiar with the source code.
*
* \section General General information
*
* During the game, the current Map is displayed by the main Viewport, which
* is the bottom-most widget in the WindowContainer. Aside the viewport, the
* window container keeps track of all the \link Window Windows\endlink
* displayed during the game. It is the <i>top</i> widget for Guichan.
*
* A Map is composed of several layers of \link Image Images\endlink (tiles),
* a layer with collision information and \link Sprite Sprites\endlink. The
* sprites define the visible part of \link Being Beings\endlink and
* \link FloorItem FloorItems\endlink, they are drawn from top to bottom
* by the map, interleaved with the tiles in the fringe layer.
*
* The client supports two servers, \link EAthena eAthena\endlink (the TMW
* version) and the \link ManaServ Mana server\endlink. To achieve this, the
* \link Net network communication layer\endlink is abstracted in many
* different interfaces, which have different implementations for each server.
*/
#ifdef HAVE_CONFIG_H
#include "../config.h"
#elif defined _WIN32
#include "winver.h"
#elif defined __APPLE__
#define PACKAGE_VERSION "0.6.0"
#endif
#ifdef PACKAGE_VERSION
#define FULL_VERSION "v" PACKAGE_VERSION
#else
#define FULL_VERSION "Unknown Version"
#endif
#ifdef PACKAGE_OS
// If it's already been defined, let's not change it
#elif defined __APPLE__
#define PACKAGE_OS "Apple"
#elif defined __FreeBSD__ || defined __DragonFly__
#define PACKAGE_OS "FreeBSD"
#elif defined __NetBSD__
#define PACKAGE_OS "NetBSD"
#elif defined __OpenBSD__
#define PACKAGE_OS "OpenBSD"
#elif defined __linux__ || defined __linux
#define PACKAGE_OS "Linux"
#elif defined __GNU__
#define PACKAGE_OS "GNU Hurd"
#elif defined __HAIKU__
#define PACKAGE_OS "Haiku"
#elif defined WIN32 || defined _WIN32 || defined __WIN32__ || defined __NT__ \
|| defined WIN64 || defined _WIN64 || defined __WIN64__
#define PACKAGE_OS "Windows"
#else
#define PACKAGE_OS "Other"
#endif
#ifdef PACKAGE_VERSION
#define PACKAGE_EXTENDED_VERSION "Mana/" PACKAGE_VERSION " (" PACKAGE_OS "; %s)"
#else
#define PACKAGE_EXTENDED_VERSION "Mana (" PACKAGE_OS "; %s)"
#endif
#ifndef PKG_DATADIR
#define PKG_DATADIR ""
#endif
#endif
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