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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
* Bertram
*/
#include "main.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"
#include "./graphic/2xsai.h"
#include <iostream>
// Part of the patch - bertram
#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif
// End of a part of the patch - bertram
typedef struct {
unsigned int code;
char* name;
} LanguageMap;
LanguageMap languageMap[] = {
{ 0x0813, "BE" },
{ 0x0416, "BR" },
{ 0x1009, "CF" },
{ 0x1009, "CF" },
{ 0x0807, "CH" },
{ 0x0405, "CZ" },
{ 0x0407, "DE" },
{ 0x0406, "DK" },
{ 0x040a, "ES" },
{ 0x040b, "FI" },
{ 0x040c, "FR" },
{ 0x0410, "IT" },
{ 0x0414, "NO" },
{ 0x0415, "PL" },
{ 0x0416, "PT" },
{ 0x0816, "PT" },
{ 0x0419, "RU" },
{ 0x041d, "SE" },
{ 0x041b, "SK" },
{ 0x0424, "SK" },
{ 0x0809, "UK" },
{ 0x0409, "US" },
{ 0, NULL }
};
/* Account infos */
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;
BITMAP *playerset, *hairset;
DATAFILE *graphic, *weaponset;
char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned short x, y;
unsigned char direction;
//unsigned short job, hair, hair_color;
unsigned char stretch_mode, screen_mode;
char *dir;
// new sound-engine /- kth5
TmwSound sound;
// ini file configuration reader
Configuration config;
void request_exit() {
state = EXIT;
}
/** Do all initialization stuff */
void init_engine() {
#ifdef WIN32
char keyb_buffer[KL_NAMELENGTH+1];
unsigned int langID;
char* code = NULL;
int running = 1;
int a;
if (GetKeyboardLayoutName(keyb_buffer)) {
//printf("layout name: %s\n", buffer);
langID = strtol(keyb_buffer, NULL, 16);
langID &= 0xffff;
//printf("language id: %x\n", langID);
for(a=0;languageMap[a].code!=0;++a) {
if (languageMap[a].code == langID) {
code = languageMap[a].name;
break;
}
}
}
#endif
allegro_init();
init_log();
set_close_button_callback(request_exit);
dir = new char[400];
strcpy(dir, "");
#ifndef __USE_UNIX98
// WIN32 and others
strcpy(dir, "tmw.ini");
#endif
#ifdef __USE_UNIX98
char *userHome;
char *name = getlogin();
passwd *pass;
if (name != NULL)
pass = getpwnam(name);
else
pass = getpwuid(geteuid());
if (pass == NULL)
{
printf("Couldn't determine the user home directory. Exitting.\n");
exit(1);
}
userHome = pass->pw_dir;
// Checking if homeuser/.manaworld folder exists.
sprintf(dir, "%s/.manaworld", userHome);
if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
{
printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
exit(1);
}
sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
#endif
// Checking if the tmw.ini file exists... otherwise creates it with default options !
FILE *tmwFile = 0;
tmwFile = fopen(dir, "r");
// If we can't read it, it doesn't exist !
if ( tmwFile == NULL ) {
// We reopen the file in write mode and we create it
printf("No file : %s\n, Creating Default Options...\n", dir);
tmwFile = fopen(dir, "wt");
if ( tmwFile == NULL ) {
printf("Can't create %s file. Using Defaults.\n", dir);
} else {
fclose(tmwFile);
// tmw.ini creation
config.setValue("system", "");
config.setValue("keyboard", "en");
config.setValue("language", "");
config.setValue("core_version", CORE_VERSION);
config.setValue("host", "animesites.de");
config.setValue("port", 6901);
config.setValue("screen", 1);
config.setValue("sound", 1);
#ifdef __USE_UNIX98
char * chatlogFilename = new char [400];
sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
config.setValue("chatlog", chatlogFilename);
delete chatlogFilename;
#else
config.setValue("chatlog", "chatlog.txt");
#endif
config.setValue("stretch", 1);
config.setValue("remember", 1);
config.setValue("username", "Player");
config.write(dir);
}
}
config.init(dir);
#ifdef WIN32
if(code) {
set_config_string("system", "keyboard", code);
}
#endif
// set_config_file("tmw.ini");
#ifdef MACOSX
set_color_depth(32);
#else
set_color_depth(16);
#endif
set_window_title("The Mana World");
if(set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600, 0, 0)) {
error(allegro_error);
}
if(install_keyboard()) {
error("Unable to install keyboard");
}
if(install_timer()) {
error("Unable to install timer");
}
if(install_mouse()==-1) {
error("Unable to install mouse");
}
buffer = create_bitmap(800, 600);
if(!buffer) {
error("Not enough memory to create buffer");
}
graphic = load_datafile("./data/graphic/graphic.dat");
if(graphic==NULL) {
error("Unable to load graphic datafile");
}
playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
hairset = load_bitmap("./data/graphic/hairset.bmp", NULL);
if(hairset==NULL) {
error("Unable to load hairset bitmap");
}
weaponset = load_datafile("./data/graphic/weapon.dat");
if(weaponset==NULL) {
error("Unable to load weaponset datafile");
}
init_gui(buffer, "./data/Skin/aqua.skin");
state = LOGIN;
}
/** Clear the engine */
void exit_engine() {
config.write(dir);
delete dir;
gui_exit();
destroy_bitmap(buffer);
allegro_exit();
}
/** Main */
int main() {
init_engine();
// initialize sound-engine and start playing intro-theme /-kth5
try {
if(config.getValue("sound", 0)==1)
sound.Init(32,20);
sound.SetVol(128,128,128);
} catch(const char * err) {
ok("Sound Engine", err);
warning(err);
}
while(state!=EXIT) {
switch(state) {
case LOGIN:
status("LOGIN");
login();
break;
case CHAR_SERVER:
status("CHAR_SERVER");
char_server();
break;
case CHAR_SELECT:
status("CHAR_SELECT");
charSelect();
break;
case GAME:
sound.StopBGM();
status("GAME");
map_start();
if( state==GAME )
game();
break;
default:
state = EXIT;
break;
}
}
status("EXIT");
exit_engine();
return 0;
}
END_OF_MAIN();
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