1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/sdl/sdlinput.hpp>
#include "configuration.h"
#include "keyboardconfig.h"
#include "log.h"
#include "gui/setup_keyboard.h"
struct KeyData
{
const char *configField;
int defaultValue;
const char *caption;
};
// keyData must be in same order as enum keyAction.
static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
{"keyMoveUp", SDLK_UP, "Move Up"},
{"keyMoveDown", SDLK_DOWN, "Move Down"},
{"keyMoveLeft", SDLK_LEFT, "Move Left"},
{"keyMoveRight", SDLK_RIGHT, "Move Right"},
{"keyAttack", SDLK_LCTRL, "Attack"},
{"keySmilie", SDLK_LALT, "Smilie"},
{"keyTalk", SDLK_t, "Talk"},
{"keyTarget", SDLK_LSHIFT, "Stop Attack"},
{"keyTargetClosest", SDLK_a, "Target Closest"},
{"keyTargetNPC", SDLK_n, "Target NPC"},
{"keyTargetPlayer", SDLK_q, "Target Player"},
{"keyPickup", SDLK_z, "Pickup"},
{"keyHideWindows", SDLK_h, "Hide Windows"},
{"keyBeingSit", SDLK_s, "Sit"},
{"keyShortcut0", SDLK_0, "Item Shortcut 0"},
{"keyShortcut1", SDLK_1, "Item Shortcut 1"},
{"keyShortcut2", SDLK_2, "Item Shortcut 2"},
{"keyShortcut3", SDLK_3, "Item Shortcut 3"},
{"keyShortcut4", SDLK_4, "Item Shortcut 4"},
{"keyShortcut5", SDLK_5, "Item Shortcut 5"},
{"keyShortcut6", SDLK_6, "Item Shortcut 6"},
{"keyShortcut7", SDLK_7, "Item Shortcut 7"},
{"keyShortcut8", SDLK_8, "Item Shortcut 8"},
{"keyShortcut9", SDLK_9, "Item Shortcut 9"},
{"keyWindowStatus", SDLK_F2, "Status Window"},
{"keyWindowInventory", SDLK_F3, "Inventory Window"},
{"keyWindowEquipment", SDLK_F4, "Equipment WIndow"},
{"keyWindowSkill", SDLK_F5, "Skill Window"},
{"keyWindowMinimap", SDLK_F6, "Minimap Window"},
{"keyWindowChat", SDLK_F7, "Chat Window"},
{"keyWindowShortcut", SDLK_F8, "Item Shortcut Window"},
{"keyWindowSetup", SDLK_F9, "Setup Window"},
{"keyWindowDebug", SDLK_F10, "Debug Window"},
{"keyWindowSmileyList", SDLK_F11, "Smiley List Window"},
{"keyWindowSmileyBar", SDLK_F12, "Smiley Shortcut Window"},
{"keySmileyShortcut1", SDLK_KP1, "Smiley Shortcut 1"},
{"keySmileyShortcut2", SDLK_KP2, "Smiley Shortcut 2"},
{"keySmileyShortcut3", SDLK_KP3, "Smiley Shortcut 3"},
{"keySmileyShortcut4", SDLK_KP4, "Smiley Shortcut 4"},
{"keySmileyShortcut5", SDLK_KP5, "Smiley Shortcut 5"},
{"keySmileyShortcut6", SDLK_KP6, "Smiley Shortcut 6"},
{"keySmileyShortcut7", SDLK_KP7, "Smiley Shortcut 7"},
{"keySmileyShortcut8", SDLK_KP8, "Smiley Shortcut 8"},
{"keySmileyShortcut9", SDLK_KP9, "Smiley Shortcut 9"},
{"keySmileyShortcut10", SDLK_KP0, "Smiley Shortcut 10"},
{"keySmileyShortcut11", SDLK_KP_DIVIDE, "Smiley Shortcut 11"},
{"keySmileyShortcut12", SDLK_KP_MULTIPLY, "Smiley Shortcut 12"}
};
void KeyboardConfig::init()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].configField = keyData[i].configField;
mKey[i].defaultValue = keyData[i].defaultValue;
mKey[i].caption = keyData[i].caption;
mKey[i].value = KEY_NO_VALUE;
}
mNewKeyIndex = KEY_NO_VALUE;
mEnabled = true;
retrieve();
}
void KeyboardConfig::retrieve()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].value = (int) config.getValue(
mKey[i].configField, mKey[i].defaultValue);
}
}
void KeyboardConfig::store()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
config.setValue(mKey[i].configField, mKey[i].value);
}
}
void KeyboardConfig::makeDefault()
{
for (int i = 0; i < KEY_TOTAL; i++)
{
mKey[i].value = mKey[i].defaultValue;
}
}
bool KeyboardConfig::hasConflicts()
{
int i, j;
for (i = 0; i < KEY_TOTAL; i++)
{
for (j = 0; j < KEY_TOTAL; j++)
{
if (i != j && mKey[i].value == mKey[j].value)
{
return true;
}
}
}
return false;
}
void KeyboardConfig::callbackNewKey()
{
mSetupKey->newKeyCallback(mNewKeyIndex);
}
int KeyboardConfig::getKeyIndex(int keyValue) const
{
for (int i = 0; i < KEY_TOTAL; i++)
{
if(keyValue == mKey[i].value)
{
return i;
}
}
return KEY_NO_VALUE;
}
bool KeyboardConfig::isKeyActive(int index)
{
return mActiveKeys[ mKey[index].value];
}
void KeyboardConfig::refreshActiveKeys()
{
mActiveKeys = SDL_GetKeyState(NULL);
}
|