1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/windowmenu.h"
#include "gui/emotepopup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/window.h"
#include "gui/widgets/windowcontainer.h"
#include "graphics.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include <string>
extern Window *equipmentWindow;
extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
extern Window *setupWindow;
extern Window *skillDialog;
extern Window *specialsWindow;
extern Window *statusWindow;
#ifdef MANASERV_SUPPORT
extern Window *buddyWindow;
extern Window *guildWindow;
#endif
WindowMenu::WindowMenu():
mEmotePopup(0)
{
// Buttons
static const char *buttonNames[] =
{
":-)",
N_("Status"),
N_("Equipment"),
N_("Inventory"),
N_("Skills"),
N_("Specials"),
#ifdef MANASERV_SUPPORT
N_("Guilds"),
N_("Buddies"),
#endif
N_("Shortcut"),
N_("Setup"),
0
};
int x = 0, h = 0;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
gcn::Button *btn = new Button(gettext(*curBtn), *curBtn, this);
btn->setPosition(x, 0);
add(btn);
x += btn->getWidth() + 3;
h = btn->getHeight();
}
setDimension(gcn::Rectangle(graphics->getWidth() - x - 3, 3,
x - 3, h));
setVisible(true);
}
WindowMenu::~WindowMenu()
{
}
void WindowMenu::action(const gcn::ActionEvent &event)
{
Window *window = 0;
if (event.getId() == ":-)")
{
if (!mEmotePopup)
{
const gcn::Widget *s = event.getSource();
const gcn::Rectangle &r = s->getDimension();
const int parentX = s->getParent()->getX();
mEmotePopup = new EmotePopup;
const int offset = (r.width - mEmotePopup->getWidth()) / 2;
mEmotePopup->setPosition(parentX + r.x + offset,
r.y + r.height + 5);
mEmotePopup->addSelectionListener(this);
}
else
{
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = 0;
}
}
else if (event.getId() == "Status")
{
window = statusWindow;
}
else if (event.getId() == "Equipment")
{
window = equipmentWindow;
}
else if (event.getId() == "Inventory")
{
window = inventoryWindow;
}
else if (event.getId() == "Skills")
{
window = skillDialog;
}
else if (event.getId() == "Specials")
{
window = specialsWindow;
}
#ifdef MANASERV_SUPPORT
else if (event.getId() == "Guilds")
{
window = guildWindow;
}
else if (event.getId() == "Buddies")
{
window = buddyWindow;
}
#endif
else if (event.getId() == "Shortcut")
{
window = itemShortcutWindow;
}
else if (event.getId() == "Setup")
{
window = setupWindow;
}
if (window)
{
window->setVisible(!window->isVisible());
if (window->isVisible())
{
window->requestMoveToTop();
}
}
}
void WindowMenu::valueChanged(const gcn::SelectionEvent &event)
{
if (event.getSource() == mEmotePopup)
{
int emote = mEmotePopup->getSelectedEmote();
if (emote)
Net::getPlayerHandler()->emote(emote);
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = 0;
}
}
|