summaryrefslogtreecommitdiff
path: root/src/gui/statuswindow.h
blob: b28fa275d2914a46bb38a60a953950a0fdaa8ded (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef STATUS_H
#define STATUS_H

#include "gui/window.h"

#include "guichanfwd.h"

#include <guichan/actionlistener.hpp>

class LocalPlayer;
class ProgressBar;

/**
 * The player status dialog.
 *
 * \ingroup Interface
 */
class StatusWindow : public Window, public gcn::ActionListener
{
    public:
        /**
         * Constructor.
         */
        StatusWindow(LocalPlayer *player);

         /**
         * Called when receiving actions from widget.
         */
        void action(const gcn::ActionEvent &event);

        /**
         * Draw this window
         */
        void draw(gcn::Graphics *graphics);

        /**
         * Updates this dialog with values from PLAYER_INFO *char_info
         */
        void update();

        static void updateHPBar(ProgressBar *bar, bool showMax = false);

    private:
        LocalPlayer *mPlayer;

        /**
         * Status Part
         */
        gcn::Label *mLvlLabel, *mMoneyLabel, *mHpLabel, *mHpValueLabel;
        ProgressBar *mHpBar;

        /**
         * Derived Statistics captions
         */
/*
        gcn::Label *mStatsAttackLabel, *mStatsDefenseLabel;
        gcn::Label *mStatsMagicAttackLabel, *mStatsMagicDefenseLabel;
        gcn::Label *mStatsAccuracyLabel, *mStatsEvadeLabel;
        gcn::Label *mStatsReflexLabel;

        gcn::Label *mStatsAttackPoints, *mStatsDefensePoints;
        gcn::Label *mStatsMagicAttackPoints, *mStatsMagicDefensePoints;
        gcn::Label *mStatsAccuracyPoints, *mStatsEvadePoints;
        gcn::Label *mStatsReflexPoints;
*/
        /**
         * Stats captions.
         */
        gcn::Label *mStatsLabel[6];
        gcn::Label *mStatsDisplayLabel[6];
        gcn::Label *mCharacterPointsLabel;
        gcn::Label *mCorrectionPointsLabel;

        /**
         * Stats buttons.
         */
        gcn::Button *mStatsPlus[6];
        gcn::Button *mStatsMinus[6];
};

extern StatusWindow *statusWindow;

#endif