1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
|
/*
* The Mana Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setup_players.h"
#include "actorspritemanager.h"
#include "configuration.h"
#include "log.h"
#include "gui/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/table.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include <string>
#include <vector>
#define COLUMNS_NR 2 // name plus listbox
#define NAME_COLUMN 0
#define RELATION_CHOICE_COLUMN 1
#define ROW_HEIGHT 12
// The following column widths really shouldn't be hardcoded but should scale with the size of the widget... except
// that, right now, the widget doesn't exactly scale either.
#define NAME_COLUMN_WIDTH 230
#define RELATION_CHOICE_COLUMN_WIDTH 80
#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
static const char *table_titles[COLUMNS_NR] =
{
N_("Name"),
N_("Relation")
};
static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] =
{
N_("Neutral"),
N_("Friend"),
N_("Disregarded"),
N_("Ignored")
};
class PlayerRelationListModel : public gcn::ListModel
{
public:
virtual ~PlayerRelationListModel() { }
virtual int getNumberOfElements()
{
return PlayerRelation::RELATIONS_NR;
}
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements() || i < 0)
return "";
return gettext(RELATION_NAMES[i]);
}
};
class PlayerTableModel : public TableModel
{
public:
PlayerTableModel() :
mPlayers(NULL),
mListModel(new PlayerRelationListModel)
{
playerRelationsUpdated();
}
virtual ~PlayerTableModel()
{
freeWidgets();
delete mListModel;
if (mPlayers)
delete mPlayers;
}
virtual int getRows() const
{
return mPlayers->size();
}
virtual int getColumns() const
{
return COLUMNS_NR;
}
virtual int getRowHeight() const
{
return ROW_HEIGHT;
}
virtual int getColumnWidth(int index) const
{
if (index == NAME_COLUMN)
return NAME_COLUMN_WIDTH;
else
return RELATION_CHOICE_COLUMN_WIDTH;
}
virtual void playerRelationsUpdated()
{
signalBeforeUpdate();
freeWidgets();
if (mPlayers)
delete mPlayers;
mPlayers = player_relations.getPlayers();
// set up widgets
for (unsigned int r = 0; r < mPlayers->size(); ++r)
{
std::string name = (*mPlayers)[r];
gcn::Widget *widget = new Label(name);
mWidgets.push_back(widget);
gcn::DropDown *choicebox = new DropDown(mListModel);
choicebox->setSelected(player_relations.getRelation(name));
mWidgets.push_back(choicebox);
}
signalAfterUpdate();
}
virtual void updateModelInRow(int row)
{
gcn::DropDown *choicebox = static_cast<gcn::DropDown *>(
getElementAt(row, RELATION_CHOICE_COLUMN));
player_relations.setRelation(getPlayerAt(row),
static_cast<PlayerRelation::Relation>(
choicebox->getSelected()));
}
virtual gcn::Widget *getElementAt(int row, int column) const
{
return mWidgets[WIDGET_AT(row, column)];
}
virtual void freeWidgets()
{
if (mPlayers)
delete mPlayers;
mPlayers = NULL;
delete_all(mWidgets);
mWidgets.clear();
}
std::string getPlayerAt(int index) const
{
return (*mPlayers)[index];
}
protected:
std::vector<std::string> *mPlayers;
std::vector<gcn::Widget *> mWidgets;
PlayerRelationListModel *mListModel;
};
/**
* Class for choosing one of the various `what to do when ignoring a player' options
*/
class IgnoreChoicesListModel : public gcn::ListModel
{
public:
virtual ~IgnoreChoicesListModel() { }
virtual int getNumberOfElements()
{
return player_relations.getPlayerIgnoreStrategies()->size();
}
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements())
return _("???");
return (*player_relations.getPlayerIgnoreStrategies())[i]->mDescription;
}
};
#define ACTION_DELETE "delete"
#define ACTION_TABLE "table"
#define ACTION_STRATEGY "strategy"
#define ACTION_WHISPER_TAB "whisper tab"
#define ACTION_SHOW_GENDER "show gender"
#define ACTION_ENABLE_CHAT_LOG "enable log"
Setup_Players::Setup_Players():
mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
mPlayerTableModel(new PlayerTableModel),
mPlayerTable(new GuiTable(mPlayerTableModel)),
mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)),
mPlayerScrollArea(new ScrollArea(mPlayerTable)),
mDefaultTrading(new CheckBox(_("Allow trading"),
player_relations.getDefault() & PlayerRelation::TRADE)),
mDefaultWhisper(new CheckBox(_("Allow whispers"),
player_relations.getDefault() & PlayerRelation::WHISPER)),
mDeleteButton(new Button(_("Delete"), ACTION_DELETE, this)),
mWhisperTab(config.getBoolValue("whispertab")),
mWhisperTabCheckBox(new CheckBox(_("Put all whispers in tabs"), mWhisperTab)),
mShowGender(config.getBoolValue("showgender")),
mShowGenderCheckBox(new CheckBox(_("Show gender"), mShowGender)),
mEnableChatLog(config.getBoolValue("enableChatLog")),
mEnableChatLogCheckBox(new CheckBox(_("Enable Chat log"), mEnableChatLog))
{
setName(_("Players"));
mPlayerTable->setOpaque(false);
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
RELATION_CHOICE_COLUMN_WIDTH);
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
mIgnoreActionChoicesModel = new IgnoreChoicesListModel;
mIgnoreActionChoicesBox = new DropDown(mIgnoreActionChoicesModel);
for (int i = 0; i < COLUMNS_NR; i++)
{
mPlayerTableTitleModel->set(0, i,
new Label(gettext(table_titles[i])));
}
mPlayerTitleTable->setLinewiseSelection(true);
mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mPlayerTable->setActionEventId(ACTION_TABLE);
mPlayerTable->setLinewiseSelection(true);
mPlayerTable->addActionListener(this);
gcn::Label *ignore_action_label = new Label(_("When ignoring:"));
mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
mIgnoreActionChoicesBox->addActionListener(this);
int ignore_strategy_index = 0; // safe default
if (player_relations.getPlayerIgnoreStrategy())
{
ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
player_relations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
mWhisperTabCheckBox->setActionEventId(ACTION_WHISPER_TAB);
mWhisperTabCheckBox->addActionListener(this);
mShowGenderCheckBox->setActionEventId(ACTION_SHOW_GENDER);
mShowGenderCheckBox->addActionListener(this);
mEnableChatLogCheckBox->setActionEventId(ACTION_ENABLE_CHAT_LOG);
mEnableChatLogCheckBox->addActionListener(this);
reset();
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mPlayerTitleTable, 4);
place(0, 1, mPlayerScrollArea, 4, 4).setPadding(2);
place(0, 5, mDeleteButton);
place(0, 6, mShowGenderCheckBox, 2).setPadding(2);
place(0, 7, mEnableChatLogCheckBox, 2).setPadding(2);
place(2, 5, ignore_action_label);
place(2, 6, mIgnoreActionChoicesBox, 2).setPadding(2);
place(0, 8, mDefaultTrading);
place(0, 9, mDefaultWhisper);
place(0, 10, mWhisperTabCheckBox, 4).setPadding(4);
player_relations.addListener(this);
setDimension(gcn::Rectangle(0, 0, 370, 280));
}
Setup_Players::~Setup_Players()
{
player_relations.removeListener(this);
delete mIgnoreActionChoicesModel;
}
void Setup_Players::reset()
{
// We now have to search through the list of ignore choices to find the
// current selection. We could use an index into the table of config
// options in player_relations instead of strategies to sidestep this.
int selection = 0;
for (unsigned int i = 0;
i < player_relations.getPlayerIgnoreStrategies()->size();
++i)
if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
player_relations.getPlayerIgnoreStrategy())
{
selection = i;
break;
}
mIgnoreActionChoicesBox->setSelected(selection);
}
void Setup_Players::apply()
{
player_relations.store();
unsigned int old_default_relations = player_relations.getDefault() &
~(PlayerRelation::TRADE |
PlayerRelation::WHISPER);
player_relations.setDefault(old_default_relations
| (mDefaultTrading->isSelected() ?
PlayerRelation::TRADE : 0)
| (mDefaultWhisper->isSelected() ?
PlayerRelation::WHISPER : 0));
config.setValue("whispertab", mWhisperTab);
bool showGender = config.getBoolValue("showgender");
config.setValue("showgender", mShowGender);
if (actorSpriteManager && mShowGender != showGender)
actorSpriteManager->updatePlayerNames();
config.setValue("enableChatLog", mEnableChatLog);
}
void Setup_Players::cancel()
{
mWhisperTab = config.getBoolValue("whispertab");
mWhisperTabCheckBox->setSelected(mWhisperTab);
mShowGender = config.getBoolValue("showgender");
mShowGenderCheckBox->setSelected(mShowGender);
mEnableChatLog = config.getBoolValue("enableChatLog");
mEnableChatLogCheckBox->setSelected(mEnableChatLog);
}
void Setup_Players::action(const gcn::ActionEvent &event)
{
if (event.getId() == ACTION_TABLE)
{
// temporarily eliminate ourselves: we are fully aware of this change,
// so there is no need for asynchronous updates. (In fact, thouse
// might destroy the widet that triggered them, which would be rather
// embarrassing.)
player_relations.removeListener(this);
int row = mPlayerTable->getSelectedRow();
if (row >= 0)
mPlayerTableModel->updateModelInRow(row);
player_relations.addListener(this);
}
else if (event.getId() == ACTION_DELETE)
{
int player_index = mPlayerTable->getSelectedRow();
if (player_index < 0)
return;
std::string name = mPlayerTableModel->getPlayerAt(player_index);
player_relations.removePlayer(name);
}
else if (event.getId() == ACTION_STRATEGY)
{
PlayerIgnoreStrategy *s =
(*player_relations.getPlayerIgnoreStrategies())[
mIgnoreActionChoicesBox->getSelected()];
player_relations.setPlayerIgnoreStrategy(s);
}
else if (event.getId() == ACTION_WHISPER_TAB)
{
mWhisperTab = mWhisperTabCheckBox->isSelected();
}
else if (event.getId() == ACTION_SHOW_GENDER)
{
mShowGender = mShowGenderCheckBox->isSelected();
}
else if (event.getId() == ACTION_ENABLE_CHAT_LOG)
{
mEnableChatLog = mEnableChatLogCheckBox->isSelected();
}
}
void Setup_Players::updatedPlayer(const std::string &name)
{
mPlayerTableModel->playerRelationsUpdated();
mDefaultTrading->setSelected(
player_relations.getDefault() & PlayerRelation::TRADE);
mDefaultWhisper->setSelected(
player_relations.getDefault() & PlayerRelation::WHISPER);
}
|