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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <algorithm>
#include "setup.h"
#include "button.h"
#include "setup_audio.h"
#include "setup_joystick.h"
#include "setup_video.h"
#include "setup_keyboard.h"
#include "setup_players.h"
#include "tabbedcontainer.h"
#include "../utils/dtor.h"
#include <iostream>
extern Window *statusWindow;
extern Window *minimap;
extern Window *chatWindow;
extern Window *inventoryWindow;
extern Window *equipmentWindow;
extern Window *helpWindow;
extern Window *skillDialog;
Setup::Setup():
Window("Setup")
{
setCloseButton(true);
int width = 310;
int height = 265;
setContentSize(width, height);
const char *buttonNames[] = {
"Apply", "Cancel", "Reset Windows", 0
};
int x = width;
for (const char **curBtn = buttonNames; *curBtn; ++curBtn) {
Button *btn = new Button(*curBtn, *curBtn, this);
x -= btn->getWidth() + 5;
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
}
TabbedContainer *panel = new TabbedContainer();
panel->setDimension(gcn::Rectangle(5, 5, width, height - 40));
panel->setOpaque(false);
SetupTab *tab;
tab = new Setup_Video();
panel->addTab(tab, "Video");
mTabs.push_back(tab);
tab = new Setup_Audio();
panel->addTab(tab, "Audio");
mTabs.push_back(tab);
tab = new Setup_Joystick();
panel->addTab(tab, "Joystick");
mTabs.push_back(tab);
tab = new Setup_Keyboard();
panel->addTab(tab, "Keyboard");
mTabs.push_back(tab);
tab = new Setup_Players();
panel->addTab(tab, "Players");
mTabs.push_back(tab);
add(panel);
setLocationRelativeTo(getParent());
}
Setup::~Setup()
{
for_each(mTabs.begin(), mTabs.end(), make_dtor(mTabs));
}
void Setup::action(const gcn::ActionEvent &event)
{
if (event.getId() == "Apply")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
}
else if (event.getId() == "Cancel")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
}
else if (event.getId() == "Reset Windows")
{
statusWindow->resetToDefaultSize();
minimap->resetToDefaultSize();
chatWindow->resetToDefaultSize();
inventoryWindow->resetToDefaultSize();
equipmentWindow->resetToDefaultSize();
helpWindow->resetToDefaultSize();
skillDialog->resetToDefaultSize();
}
}
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