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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SELL_H
#define _TMW_SELL_H
#include <vector>
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
#include "window.h"
#include "../guichanfwd.h"
class Item;
struct ITEM_SHOP;
/**
* The sell dialog.
*
* \ingroup Interface
*/
class SellDialog : public Window, public gcn::ActionListener,
public gcn::ListModel
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
SellDialog();
/**
* Destructor.
*/
~SellDialog();
/**
* Resets the dialog, clearing inventory.
*/
void reset();
/**
* Adds an item to the inventory.
*/
void addItem(Item *item, int price);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
/**
* Returns the number of items in the inventory.
*/
int getNumberOfElements();
/**
* Mouse callback
*/
void mouseClick(int x, int y, int buton, int count);
/**
* Returns the name of item number i in the inventory.
*/
std::string getElementAt(int i);
private:
gcn::Button *sellButton;
gcn::Button *quitButton;
gcn::Button *increaseButton;
gcn::Button *decreaseButton;
gcn::ListBox *itemList;
gcn::ScrollArea *scrollArea;
gcn::Label *moneyLabel;
gcn::Label *itemDescLabel;
gcn::Label *itemEffectLabel;
gcn::Label *quantityLabel;
gcn::Slider *slider;
std::vector<ITEM_SHOP> shopInventory;
int m_maxItems;
int m_amountItems;
};
extern SellDialog *sellDialog;
#endif
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