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|
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naess�n and Per Larsson
* Copyright (C) 2007-2010 The Mana World Development Team
* Copyright (C) 2010-2012 The Mana Developers
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naess�n a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
* .)j(] .d_/ '-( P . S
* License: (BSD) <Td/Z <fP"5(\"??"\a. .L
* Redistribution and use in source and _dV>ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<<WP+k/);. _W=j f
* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
* retain the above copyright notice, ]E.pYY(Q]>. a J@\
* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
* following disclaimer. 4'_uomm\. )L);-4 (3=
* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
* 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
* names of its contributors may be used =3)= _f (_yQmWW$#( "
* to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
* from this software without specific (js, \[QQW$QWW#?!V"".
* prior written permission. ]y:.<\.. .
* -]n w/ ' [.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sdlinput.h"
#include <guichan/exception.hpp>
#include "graphics.h"
SDLInput::SDLInput()
{
mMouseInWindow = true;
mMouseDown = false;
}
bool SDLInput::isKeyQueueEmpty()
{
return mKeyInputQueue.empty();
}
gcn::KeyInput SDLInput::dequeueKeyInput()
{
if (mKeyInputQueue.empty())
{
throw GCN_EXCEPTION("The queue is empty.");
}
gcn::KeyInput keyInput = mKeyInputQueue.front();
mKeyInputQueue.pop();
return keyInput;
}
bool SDLInput::isMouseQueueEmpty()
{
return mMouseInputQueue.empty();
}
gcn::MouseInput SDLInput::dequeueMouseInput()
{
if (mMouseInputQueue.empty())
{
throw GCN_EXCEPTION("The queue is empty.");
}
gcn::MouseInput mouseInput = mMouseInputQueue.front();
mMouseInputQueue.pop();
// Scale the mouse input by the graphics scale ratio
int scale = graphics->getScale();
mouseInput.setX(mouseInput.getX() / scale);
mouseInput.setY(mouseInput.getY() / scale);
return mouseInput;
}
bool SDLInput::isTextQueueEmpty() const
{
return mTextInputQueue.empty();
}
TextInput SDLInput::dequeueTextInput()
{
if (mTextInputQueue.empty())
{
throw GCN_EXCEPTION("The queue is empty.");
}
TextInput textInput(mTextInputQueue.front());
mTextInputQueue.pop();
return textInput;
}
void SDLInput::pushInput(SDL_Event event)
{
gcn::KeyInput keyInput;
gcn::MouseInput mouseInput;
switch (event.type)
{
case SDL_KEYDOWN:
keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
keyInput.setType(gcn::KeyInput::PRESSED);
keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
keyInput.setMetaPressed(event.key.keysym.mod & KMOD_GUI);
keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP_0
&& event.key.keysym.sym <= SDLK_KP_EQUALS);
mKeyInputQueue.push(keyInput);
break;
case SDL_KEYUP:
keyInput.setKey(gcn::Key(convertKeyCharacter(event)));
keyInput.setType(gcn::KeyInput::RELEASED);
keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT);
keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL);
keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT);
keyInput.setMetaPressed(event.key.keysym.mod & KMOD_GUI);
keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP_0
&& event.key.keysym.sym <= SDLK_KP_EQUALS);
mKeyInputQueue.push(keyInput);
break;
case SDL_MOUSEBUTTONDOWN:
mMouseDown = true;
mouseInput.setX(event.button.x);
mouseInput.setY(event.button.y);
mouseInput.setButton(convertMouseButton(event.button.button));
mouseInput.setType(gcn::MouseInput::PRESSED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
break;
case SDL_MOUSEBUTTONUP:
mMouseDown = false;
mouseInput.setX(event.button.x);
mouseInput.setY(event.button.y);
mouseInput.setButton(convertMouseButton(event.button.button));
mouseInput.setType(gcn::MouseInput::RELEASED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
break;
case SDL_MOUSEMOTION:
mouseInput.setX(event.button.x);
mouseInput.setY(event.button.y);
mouseInput.setButton(gcn::MouseInput::EMPTY);
mouseInput.setType(gcn::MouseInput::MOVED);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
break;
case SDL_MOUSEWHEEL:
if (event.wheel.y) {
#if SDL_VERSION_ATLEAST(2, 26, 0)
mouseInput.setX(event.wheel.mouseX);
mouseInput.setY(event.wheel.mouseY);
#else
int x, y;
SDL_GetMouseState(&x, &y);
mouseInput.setX(x);
mouseInput.setY(y);
#endif
mouseInput.setButton(gcn::MouseInput::EMPTY);
mouseInput.setType(event.wheel.y > 0 ? gcn::MouseInput::WHEEL_MOVED_UP
: gcn::MouseInput::WHEEL_MOVED_DOWN);
mouseInput.setTimeStamp(SDL_GetTicks());
mMouseInputQueue.push(mouseInput);
}
break;
case SDL_TEXTINPUT:
mTextInputQueue.emplace(event.text.text);
break;
// TODO_SDL2: This is now a window event
// case SDL_WINDOWEVENT:
// switch (event.window.event) {
// }
// break;
#if 0
case SDL_ACTIVEEVENT:
/*
* This occurs when the mouse leaves the window and the Gui-chan
* application loses its mousefocus.
*/
if ((event.active.state & SDL_APPMOUSEFOCUS)
&& !event.active.gain)
{
mMouseInWindow = false;
if (!mMouseDown)
{
mouseInput.setX(-1);
mouseInput.setY(-1);
mouseInput.setButton(gcn::MouseInput::EMPTY);
mouseInput.setType(gcn::MouseInput::MOVED);
mMouseInputQueue.push(mouseInput);
}
}
if ((event.active.state & SDL_APPMOUSEFOCUS)
&& event.active.gain)
{
mMouseInWindow = true;
}
break;
#endif
} // end switch
}
int SDLInput::convertMouseButton(int button)
{
switch (button)
{
case SDL_BUTTON_LEFT:
return gcn::MouseInput::LEFT;
case SDL_BUTTON_RIGHT:
return gcn::MouseInput::RIGHT;
case SDL_BUTTON_MIDDLE:
return gcn::MouseInput::MIDDLE;
default:
// We have an unknown mouse type which is ignored.
return button;
}
}
int SDLInput::convertKeyCharacter(SDL_Event event)
{
SDL_Keysym keysym = event.key.keysym;
int value = keysym.sym;
switch (keysym.sym)
{
case SDLK_TAB:
value = Key::TAB;
break;
case SDLK_LALT:
value = Key::LEFT_ALT;
break;
case SDLK_RALT:
value = Key::RIGHT_ALT;
break;
case SDLK_LSHIFT:
value = Key::LEFT_SHIFT;
break;
case SDLK_RSHIFT:
value = Key::RIGHT_SHIFT;
break;
case SDLK_LCTRL:
value = Key::LEFT_CONTROL;
break;
case SDLK_RCTRL:
value = Key::RIGHT_CONTROL;
break;
case SDLK_BACKSPACE:
value = Key::BACKSPACE;
break;
case SDLK_PAUSE:
value = Key::PAUSE;
break;
case SDLK_SPACE:
value = Key::SPACE;
break;
case SDLK_ESCAPE:
case SDLK_AC_BACK:
value = Key::ESCAPE;
break;
case SDLK_DELETE:
value = Key::DELETE_KEY;
break;
case SDLK_INSERT:
value = Key::INSERT;
break;
case SDLK_HOME:
value = Key::HOME;
break;
case SDLK_END:
value = Key::END;
break;
case SDLK_PAGEUP:
value = Key::PAGE_UP;
break;
case SDLK_PRINTSCREEN:
value = Key::PRINT_SCREEN;
break;
case SDLK_PAGEDOWN:
value = Key::PAGE_DOWN;
break;
case SDLK_F1:
value = Key::F1;
break;
case SDLK_F2:
value = Key::F2;
break;
case SDLK_F3:
value = Key::F3;
break;
case SDLK_F4:
value = Key::F4;
break;
case SDLK_F5:
value = Key::F5;
break;
case SDLK_F6:
value = Key::F6;
break;
case SDLK_F7:
value = Key::F7;
break;
case SDLK_F8:
value = Key::F8;
break;
case SDLK_F9:
value = Key::F9;
break;
case SDLK_F10:
value = Key::F10;
break;
case SDLK_F11:
value = Key::F11;
break;
case SDLK_F12:
value = Key::F12;
break;
case SDLK_F13:
value = Key::F13;
break;
case SDLK_F14:
value = Key::F14;
break;
case SDLK_F15:
value = Key::F15;
break;
case SDLK_NUMLOCKCLEAR:
value = Key::NUM_LOCK;
break;
case SDLK_CAPSLOCK:
value = Key::CAPS_LOCK;
break;
case SDLK_SCROLLLOCK:
value = Key::SCROLL_LOCK;
break;
case SDLK_RGUI:
value = Key::RIGHT_META;
break;
case SDLK_LGUI:
value = Key::LEFT_META;
break;
case SDLK_MODE:
value = Key::ALT_GR;
break;
case SDLK_UP:
value = Key::UP;
break;
case SDLK_DOWN:
value = Key::DOWN;
break;
case SDLK_LEFT:
value = Key::LEFT;
break;
case SDLK_RIGHT:
value = Key::RIGHT;
break;
case SDLK_RETURN:
value = Key::ENTER;
break;
case SDLK_KP_ENTER:
value = Key::ENTER;
break;
default:
break;
}
if (!(keysym.mod & KMOD_NUM))
{
switch (keysym.sym)
{
case SDLK_KP_0:
value = Key::INSERT;
break;
case SDLK_KP_1:
value = Key::END;
break;
case SDLK_KP_2:
value = Key::DOWN;
break;
case SDLK_KP_3:
value = Key::PAGE_DOWN;
break;
case SDLK_KP_4:
value = Key::LEFT;
break;
case SDLK_KP_5:
value = 0;
break;
case SDLK_KP_6:
value = Key::RIGHT;
break;
case SDLK_KP_7:
value = Key::HOME;
break;
case SDLK_KP_8:
value = Key::UP;
break;
case SDLK_KP_9:
value = Key::PAGE_UP;
break;
default:
break;
}
}
return value;
}
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