1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "playerbox.h"
#include "../player.h"
#include "../graphics.h"
#include "../resources/image.h"
#include "../resources/resourcemanager.h"
#include "../utils/dtor.h"
int PlayerBox::instances = 0;
ImageRect PlayerBox::background;
PlayerBox::PlayerBox(const Player *player):
mPlayer(player)
{
setBorderSize(2);
if (instances == 0)
{
// Load the background skin
ResourceManager *resman = ResourceManager::getInstance();
Image *textbox = resman->getImage("graphics/gui/deepbox.png");
int bggridx[4] = {0, 3, 28, 31};
int bggridy[4] = {0, 3, 28, 31};
int a = 0, x, y;
for (y = 0; y < 3; y++) {
for (x = 0; x < 3; x++) {
background.grid[a] = textbox->getSubImage(
bggridx[x], bggridy[y],
bggridx[x + 1] - bggridx[x] + 1,
bggridy[y + 1] - bggridy[y] + 1);
a++;
}
}
textbox->decRef();
}
instances++;
}
PlayerBox::~PlayerBox()
{
instances--;
if (instances == 0)
{
for_each(background.grid, background.grid + 9, dtor<Image*>());
}
}
void
PlayerBox::draw(gcn::Graphics *graphics)
{
if (mPlayer)
{
// Draw character
int x, y, bs;
bs = getBorderSize();
x = getWidth() / 2 - 16 + bs;
y = getHeight() / 2 + bs;
mPlayer->draw(static_cast<Graphics*>(graphics), x, y);
}
}
void
PlayerBox::drawBorder(gcn::Graphics *graphics)
{
int w, h, bs;
bs = getBorderSize();
w = getWidth() + bs * 2;
h = getHeight() + bs * 2;
static_cast<Graphics*>(graphics)->drawImageRect(0, 0, w, h, background);
}
|