1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc.h"
#include "button.h"
#include "scrollarea.h"
#include "listbox.h"
#include "../game.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
NpcListDialog::NpcListDialog():
Window("NPC")
{
itemList = new ListBox(this);
scrollArea = new ScrollArea(itemList);
okButton = new Button("OK");
cancelButton = new Button("Cancel");
setContentSize(260, 175);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
scrollArea->setDimension(gcn::Rectangle(
5, 5, 250, 160 - okButton->getHeight()));
cancelButton->setPosition(
260 - 5 - cancelButton->getWidth(),
175 - 5 - cancelButton->getHeight());
okButton->setPosition(
cancelButton->getX() - 5 - okButton->getWidth(),
cancelButton->getY());
itemList->setEventId("item");
okButton->setEventId("ok");
cancelButton->setEventId("cancel");
itemList->addActionListener(this);
okButton->addActionListener(this);
cancelButton->addActionListener(this);
add(scrollArea);
add(okButton);
add(cancelButton);
setLocationRelativeTo(getParent());
}
NpcListDialog::~NpcListDialog()
{
delete okButton;
delete cancelButton;
delete itemList;
delete scrollArea;
}
int
NpcListDialog::getNumberOfElements()
{
return items.size();
}
std::string
NpcListDialog::getElementAt(int i)
{
return items[i];
}
void
NpcListDialog::parseItems(const std::string &itemString)
{
char *copy = new char[itemString.length() + 1];
strcpy(copy, itemString.c_str());
char *token = strtok(copy, ":");
while (token) {
items.push_back(token);
token = strtok(NULL, ":");
}
delete[] copy;
}
void
NpcListDialog::reset()
{
items.clear();
}
void
NpcListDialog::action(const std::string& eventId)
{
int choice = 0;
if (eventId == "ok")
{
// Send the selected index back to the server
int selectedIndex = itemList->getSelected();
if (selectedIndex > -1)
{
choice = selectedIndex + 1;
}
}
else if (eventId == "cancel")
{
choice = 0xff; // 0xff means cancel
}
if (choice)
{
MessageOut outMsg;
outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(current_npc);
outMsg.writeInt8(choice);
setVisible(false);
reset();
current_npc = 0;
}
}
|