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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "button.h"
#include "inttextbox.h"
#include "item_amount.h"
#include "slider.h"
#include "trade.h"
#include "widgets/layout.h"
#include "../item.h"
#include "../localplayer.h"
#include "../utils/gettext.h"
ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item):
Window("", true, parent),
mItem(item)
{
const int maxRange = mItem->getQuantity();
// Integer field
mItemAmountTextBox = new IntTextBox(1);
mItemAmountTextBox->setRange(1, maxRange);
mItemAmountTextBox->setWidth(30);
mItemAmountTextBox->setActionEventId("Dummy");
mItemAmountTextBox->addActionListener(this);
// Slider
mItemAmountSlide = new Slider(1.0, maxRange);
mItemAmountSlide->setHeight(10);
mItemAmountSlide->setActionEventId("Slide");
mItemAmountSlide->addActionListener(this);
// Buttons
Button *minusButton = new Button("-", "Minus", this);
minusButton->setSize(20, 20);
Button *plusButton = new Button("+", "Plus", this);
plusButton->setSize(20, 20);
Button *okButton = new Button(_("Ok"), "Drop", this);
Button *cancelButton = new Button(_("Cancel"), "Cancel", this);
// Set positions
place(0, 0, minusButton);
place(1, 0, mItemAmountTextBox).setPadding(2);
place(2, 0, plusButton);
place(0, 1, mItemAmountSlide, 6);
place(4, 2, okButton);
place(5, 2, cancelButton);
reflowLayout(250, 0);
resetAmount();
switch (usage) {
case AMOUNT_TRADE_ADD:
setCaption(_("Select amount of items to trade."));
okButton->setActionEventId("AddTrade");
break;
case AMOUNT_ITEM_DROP:
setCaption(_("Select amount of items to drop."));
okButton->setActionEventId("Drop");
break;
default:
break;
}
setLocationRelativeTo(getParentWindow());
setVisible(true);
}
void ItemAmountWindow::resetAmount()
{
mItemAmountTextBox->setInt(1);
}
void ItemAmountWindow::action(const gcn::ActionEvent &event)
{
int amount = mItemAmountTextBox->getInt();
if (event.getId() == "Cancel")
{
scheduleDelete();
}
else if (event.getId() == "Plus")
{
amount++;
}
else if (event.getId() == "Minus")
{
amount--;
}
else if (event.getId() == "Slide")
{
amount = static_cast<int>(mItemAmountSlide->getValue());
}
else if (event.getId() == "Drop")
{
player_node->dropItem(mItem, mItemAmountTextBox->getInt());
scheduleDelete();
}
else if (event.getId() == "AddTrade")
{
tradeWindow->tradeItem(mItem, mItemAmountTextBox->getInt());
scheduleDelete();
}
mItemAmountTextBox->setInt(amount);
mItemAmountSlide->setValue(amount);
}
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