blob: a39ea34b3df5b21c9daf78f08288ff3eb4884210 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef INVENTORYWINDOW_H
#define INVENTORYWINDOW_H
#include "gui/widgets/window.h"
#include "inventory.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
#include <guichan/selectionlistener.hpp>
class Item;
class ItemContainer;
class ProgressBar;
class TextBox;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window,
public gcn::ActionListener,
public gcn::KeyListener,
public gcn::SelectionListener
{
public:
/**
* Constructor.
*/
#ifdef TMWSERV_SUPPORT
InventoryWindow(int invSize = (INVENTORY_SIZE));
#else
InventoryWindow(int invSize = (INVENTORY_SIZE - 2));
#endif
/**
* Destructor.
*/
~InventoryWindow();
/**
* Logic (updates buttons and weight information).
*/
void logic();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
/**
* Handles the mouse clicks.
*/
void mouseClicked(gcn::MouseEvent &event);
#ifdef TMWSERV_SUPPORT
/**
* Handles the key presses.
*/
void keyPressed(gcn::KeyEvent &event);
/**
* Handles the key releases.
*/
void keyReleased(gcn::KeyEvent &event);
#endif
/**
* Updates labels to currently selected item.
*/
void valueChanged(const gcn::SelectionEvent &event);
private:
void updateButtons(); /**< Updates button states. */
ItemContainer *mItems;
std::string mWeight;
std::string mSlots;
int mUsedSlots;
int mTotalWeight;
int mMaxWeight;
gcn::Button *mUseButton;
gcn::Button *mDropButton;
#ifdef TMWSERV_SUPPORT
gcn::Button *mSplitButton;
#endif
gcn::Label *mWeightLabel;
gcn::Label *mSlotsLabel;
ProgressBar *mWeightBar;
ProgressBar *mSlotsBar;
int mMaxSlots;
bool mSplit;
bool mItemDesc;
};
extern InventoryWindow *inventoryWindow;
#endif
|