1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INVENTORYWINDOW_H
#define INVENTORYWINDOW_H
#include "inventory.h"
#include "listener.h"
#include "gui/widgets/window.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
#include <guichan/selectionlistener.hpp>
class Item;
class ItemContainer;
class ProgressBar;
class TextBox;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window,
public gcn::ActionListener,
public gcn::KeyListener,
public gcn::SelectionListener,
public InventoryListener,
public Mana::Listener
{
public:
/**
* Constructor.
*/
InventoryWindow(Inventory *inventory);
/**
* Destructor.
*/
~InventoryWindow();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
/**
* Handles the mouse clicks.
*/
void mouseClicked(gcn::MouseEvent &event);
/**
* Handles the key presses.
*/
void keyPressed(gcn::KeyEvent &event);
/**
* Handles the key releases.
*/
void keyReleased(gcn::KeyEvent &event);
/**
* Updates labels to currently selected item.
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Sets whether the split button should be shown.
*/
void setSplitAllowed(bool allowed);
/**
* Closes the Storage Window, as well as telling the server that the
* window has been closed.
*/
void close();
void slotsChanged(Inventory* inventory);
bool isMainInventory() { return mInventory->isMainInventory(); }
/**
* Returns true if any instances exist.
*/
static bool isStorageActive() { return instances.size() > 1; }
void event(const std::string &channel, const Mana::Event &event);
private:
/**
* Updates the weight bar.
*/
void updateWeight();
typedef std::list<InventoryWindow*> WindowList;
static WindowList instances;
Inventory *mInventory;
ItemContainer *mItems;
std::string mWeight, mSlots;
gcn::Button *mUseButton, *mDropButton, *mSplitButton, *mOutfitButton,
*mStoreButton, *mRetrieveButton;
gcn::Label *mWeightLabel, *mSlotsLabel;
ProgressBar *mWeightBar, *mSlotsBar;
bool mSplit;
};
extern InventoryWindow *inventoryWindow;
#endif
|