1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_INVENTORY_H
#define _TMW_INVENTORY_H
#include "../log.h"
#include "../net/network.h"
#include "../graphic/spriteset.h"
#include "itemcontainer.h"
#include "gui.h"
#include "window.h"
/**
* Inventory dialog.
*
* \ingroup GUI
*/
class InventoryWindow : public Window, gcn::ActionListener {
public:
/**
* Constructor.
*/
InventoryWindow();
/**
* Destructor.
*/
~InventoryWindow();
/**
* Draws the inventory window.
*/
void draw(gcn::Graphics *graphics);
/**
* Add an item the inventory.
*/
int addItem(int index, int id, int quantity, bool equipment);
/**
* Remove a item from the inventory.
*/
int removeItem(int id);
void equipItem(int index);
/**
* Change quantity of an item.
*/
int changeQuantity(int index, int quantity);
/**
* Increase quantity of an item.
*/
int increaseQuantity(int index, int quantity);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
ItemContainer *items;
private:
gcn::Button *useButton, *dropButton;
int useItem(int index, int id);
int dropItem(int index, int quantity);
void unequipItem(int index);
};
#endif
|