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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../graphic/graphic.h"
#include "inventory.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
#include <sstream>
InventoryWindow::InventoryWindow():
Window("Inventory")
{
setSize(322, 60);
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphic/items.bmp");
if (!itemImg) error("Unable to load items.bmp");
itemset = new Spriteset(itemImg, 20, 20);
for (int i = 0; i < INVENTORY_SIZE; i++) {
items[i].id = -1;
items[i].quantity = 0;
}
}
InventoryWindow::~InventoryWindow()
{
}
void InventoryWindow::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
// Draw window graphics
Window::draw(graphics);
BITMAP *target = ((Graphics*)graphics)->getTarget();
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0) {
if (items[i].id >= 501 && items[i].id <= 511) {
itemset->spriteset[items[i].id - 501]->draw(target,
x + 24 * i,
y + 26);
}
std::stringstream ss;
ss << items[i].quantity;
graphics->drawText(ss.str(), 24 * i + 10, 44,
gcn::Graphics::CENTER);
}
}
/*
if (mouse_b & 2) {
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].quantity > 0 &&
x + 24 * i + 24 > mouse_x &&
x + 24 * i < mouse_x &&
y + 44 + 24 > mouse_y &&
y + 44 < mouse_y)
{
itemMeny = 1;
itemMeny_x = 24 * i;
itemMeny_y = 44 + 24;
itemMeny_i = i;
}
}
}
if (itemMeny) {
if (y + itemMeny_y < mouse_y && y + itemMeny_y + 10 > mouse_y)
{
if (mouse_b & 1) {
useItem(itemMeny_i,items[itemMeny_i].id);
itemMeny = 0;
}
textprintf_ex(buffer, font, x + itemMeny_x,
y + itemMeny_y, makecol(255, 237, 33), -1, "Use item");
}
else {
textprintf_ex(buffer, font, x + itemMeny_x,
y + itemMeny_y, makecol(0,0,0), -1, "Use item");
}
if (y + itemMeny_y + 10 < mouse_y && y + itemMeny_y + 20 > mouse_y) {
if (mouse_b & 1) {
dropItem(itemMeny_i, 1);
itemMeny = 0;
}
textprintf_ex(buffer, font, x + itemMeny_x,
y + itemMeny_y + 10,
makecol(255, 237, 33), -1, "Del item");
}
else {
textprintf_ex(buffer, font, x + itemMeny_x,
y + itemMeny_y + 10, makecol(0,0,0), -1, "Del item");
}
}
*/
}
int InventoryWindow::addItem(int index, int id, int quantity) {
items[index].id = id;
items[index].quantity += quantity;
return 0;
}
int InventoryWindow::removeItem(int id) {
for (int i = 0; i < INVENTORY_SIZE; i++) {
if (items[i].id == id) {
items[i].id = -1;
items[i].quantity = 0;
}
}
return 0;
}
int InventoryWindow::changeQuantity(int index, int quantity) {
items[index].quantity = quantity;
return 0;
}
int InventoryWindow::increaseQuantity(int index, int quantity) {
items[index].quantity += quantity;
return 0;
}
int InventoryWindow::useItem(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
int InventoryWindow::dropItem(int index, int amunt) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(amunt);
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
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