1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_GUI
#define _TMW_GUI
#include <guichan/gui.hpp>
#include <guichan/mouselistener.hpp>
#include "../guichanfwd.h"
class Being;
class FloorItem;
class GuiConfigListener;
class Graphics;
class Image;
class Item;
class PopupMenu;
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui : public gcn::Gui, public gcn::MouseListener
{
public:
/**
* Constructor.
*/
Gui(Graphics *screen);
/**
* Destructor.
*/
~Gui();
/**
* Works around Guichan bug
*/
void
logic();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void
draw();
/**
* Handles mouse press on map.
*/
void
mousePress(int mx, int my, int button);
/**
* Handles mouse move on map
*/
void
mouseMotion(int mx, int my);
/**
* Handles mouse button release on map.
*/
void
mouseRelease(int mx, int my, int button);
/**
* Return game font
*/
gcn::Font*
getFont() { return mGuiFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void
setUseCustomCursor(bool customCursor);
/**
* Shows a popup for an item
* TODO Find some way to get rid of Item here
*/
void showPopup(int x, int y, Item *item);
/**
* Shows a popup for a floor item
* TODO Find some way to get rid of FloorItem here
*/
void showPopup(int x, int y, FloorItem *floorItem);
/**
* Shows a popup for a being
* TODO Find some way to get rid of Being here
*/
void showPopup(int x, int y, Being *being);
private:
GuiConfigListener *mConfigListener;
gcn::ImageLoader *mHostImageLoader; /**< For loading images in GL */
gcn::ImageLoader *mImageLoader; /**< For loading images */
gcn::Font *mGuiFont; /**< The global GUI font */
Image *mMouseCursor; /**< Mouse cursor image */
bool mCustomCursor; /**< Show custom cursor */
PopupMenu *mPopup; /**< Popup window */
bool mPopupActive;
bool mPlayerFollowMouse;
int mWalkTime;
};
extern Gui *gui; /**< The GUI system */
extern gcn::SDLInput *guiInput; /**< GUI input */
/**
* Fonts used in showing hits
*/
extern gcn::Font *hitRedFont;
extern gcn::Font *hitBlueFont;
extern gcn::Font *hitYellowFont;
/**
* Font used to display speech and player names
*/
extern gcn::Font *speechFont;
#endif
|